Jhin

Jhin ARAM Build

Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Jhin players
50.3% Win Rate
14.3% Pick Rate
4.13 KDA
3.0 CS/min
751.4 Gold/min
1650.6 DMG/min
509 Games

Rune Page

50.4% 254 champions
Domination
Electrocute 0.2% 100.0% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate0.2% Win Rate100.0% 1 games
Dark Harvest 52.3% 49.6% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate52.3% Win Rate49.6% 266 games
Hail of Blades 0.6% 33.3% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. Pick Rate0.6% Win Rate33.3% 3 games
Malice
Cheap Shot 7.1% 57.9% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate7.1% Win Rate57.9% 19 games
Taste of Blood 91.7% 49.2% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate91.7% Win Rate49.2% 244 games
Sudden Impact 1.1% 33.3% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate1.1% Win Rate33.3% 3 games
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 100.0% 49.6% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate100.0% Win Rate49.6% 266 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 82.7% 49.5% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate82.7% Win Rate49.5% 220 games
Relentless Hunter 2.6% 42.9% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate2.6% Win Rate42.9% 7 games
Ultimate Hunter 14.7% 51.3% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate14.7% Win Rate51.3% 39 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 5.1% 69.2% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate5.1% Win Rate69.2% 13 games
Presence of Mind 91.3% 50.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate91.3% Win Rate50.0% 232 games
Legend
Legend: Alacrity 2.0% 40.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate2.0% Win Rate40.0% 5 games
Legend: Haste 0.4% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.4% Win Rate0.0% 1 games
Legend: Bloodline 89.4% 52.4% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate89.4% Win Rate52.4% 227 games
Combat
Coup de Grace 10.6% 29.6% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate10.6% Win Rate29.6% 27 games
Cut Down 1.2% 66.7% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate1.2% Win Rate66.7% 3 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 94.4% 50.2% Adaptive Force Offense +9 Adaptive Force Pick Rate94.4% Win Rate50.2% 251 games
Attack Speed 3.0% 37.5% Attack Speed Offense +10% Attack Speed Pick Rate3.0% Win Rate37.5% 8 games
Ability Haste 2.6% 42.9% Ability Haste Offense +8 Ability Haste Pick Rate2.6% Win Rate42.9% 7 games
Flex
Adaptive Force 97.0% 49.6% Adaptive Force Flex +9 Adaptive Force Pick Rate97.0% Win Rate49.6% 258 games
Move Speed 3.0% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate3.0% Win Rate50.0% 8 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 2.3% 66.7% Health Defense +65 Health Pick Rate2.3% Win Rate66.7% 6 games
Tenacity and Slow Resist 6.4% 41.2% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate6.4% Win Rate41.2% 17 games
Health Scaling 91.4% 49.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate91.4% Win Rate49.8% 243 games

Skill Order

Q Dancing Grenade Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. W Deadly Flourish Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. E Captive Audience Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. R Curtain Call Curtain Call R Cost100 Cooldown120/105/90 Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.

Max priority

Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.› Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.› Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. 86.1% 50.9% 371
Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.› Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.› Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. 8.4% 55.6% 36
Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.› Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.› Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. 5.6% 45.8% 24

First 5 points

Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 87.8% 51.4% 354
Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. 6.9% 60.7% 28
Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. 5.2% 23.8% 21

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 48.8% 375 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 45.8% 301 games
›
2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 46.0% 150 games
›
3rd ItemRapid FirecannonRapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.Rapid Firecannon 50.0% 116 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 48.8% 375 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 45.8% 301 games
›
2nd ItemRapid FirecannonRapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.Rapid Firecannon 46.4% 153 games
›
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 49.3% 73 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 48.8% 375 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 45.8% 301 games
›
2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 46.0% 150 games
›
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 46.0% 87 games
Later Items situational, after the core
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.51.4% 74
BloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.43.1% 58
Rapid FirecannonRapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.53.3% 45
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 50.0% 32
Mortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.70.6% 17
Hexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.53.3% 15
StormrazorStormrazor 3200 +50 Attack Damage+25% Attack Speed+25% Crit Chance EnergizedMoving and Attacking generates an Energized Attack.BoltYour Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.46.2% 13
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.38.5% 13

Full Build Win Rate

43.8% with 6 completed items
All champions 50.6%
Difference (pp) -6.9
Games reaching full build 12.6% (64)
Win rate by completed items
2
55.0% 40
3
49.4% 79
4
47.5% 160
5
55.2% 154
6
43.8% 64

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.