
Jhin ARAM Build
Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Jhin players50.3% Win Rate
14.3% Pick Rate
4.13 KDA
3.0 CS/min
751.4 Gold/min
1650.6 DMG/min
509 Games
Rune Page
Malice
7.1% 57.9%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
91.7% 49.2%
Taste of Blood Malice Heal when you damage an enemy champion.
1.1% 33.3%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
0.0% 0.0%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
100.0% 49.6%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
0.0% 0.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
82.7% 49.5%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
2.6% 42.9%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
14.7% 51.3%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
5.1% 69.2%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
91.3% 50.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
2.0% 40.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.4% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
89.4% 52.4%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
10.6% 29.6%
Coup de Grace Combat Deal more damage to low health enemy champions.
1.2% 66.7%
Cut Down Combat Deal more damage to high health enemy champions.
0.0% 0.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
94.4% 50.2%
Adaptive Force Offense +9 Adaptive Force
3.0% 37.5%
Attack Speed Offense +10% Attack Speed
2.6% 42.9%
Ability Haste Offense +8 Ability Haste
Flex
97.0% 49.6%
Adaptive Force Flex +9 Adaptive Force
3.0% 50.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
2.3% 66.7%
Health Defense +65 Health
6.4% 41.2%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
91.4% 49.8%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 48.8% 375 games order not measured
1st Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 45.8% 301 games
› 2nd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 46.0% 150 games
› 3rd Item
Rapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.Rapid Firecannon 50.0% 116 games
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 48.8% 375 games order not measured
1st Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 45.8% 301 games
› 2nd Item
Rapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.Rapid Firecannon 46.4% 153 games
› 3rd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 49.3% 73 games
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 48.8% 375 games order not measured
1st Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 45.8% 301 games
› 2nd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 46.0% 150 games
› 3rd Item
Lord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 46.0% 87 games
Later Items situational, after the core
Full Build Win Rate
43.8% with 6 completed items
All champions 50.6%
Difference (pp) -6.9
Games reaching full build 12.6% (64)
Win rate by completed items
255.0% 40
349.4% 79
447.5% 160
555.2% 154
643.8% 64
ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.