Lane
0.0% Win Rate
0.1% Pick Rate
1.8% Ban Rate
1.69 KDA
6.3 CS/min
410.3 Gold/min
750.3 DMG/min
2 Games

Rune Page

55.6% 153 champions
Precision
Press the Attack 0.0% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 70.2% 49.8% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate70.2% Win Rate49.8% 281 games
Conqueror 0.0% 0.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Heroism
Absorb Life 0.4% 100.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.4% Win Rate100.0% 1 games
Triumph 3.2% 55.6% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate3.2% Win Rate55.6% 9 games
Presence of Mind 96.4% 49.4% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate96.4% Win Rate49.4% 271 games
Legend
Legend: Alacrity 2.1% 33.3% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate2.1% Win Rate33.3% 6 games
Legend: Haste 0.7% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.7% Win Rate50.0% 2 games
Legend: Bloodline 97.2% 50.2% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate97.2% Win Rate50.2% 273 games
Combat
Coup de Grace 45.2% 50.4% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate45.2% Win Rate50.4% 127 games
Cut Down 54.4% 49.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate54.4% Win Rate49.0% 153 games
Last Stand 0.4% 100.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate0.4% Win Rate100.0% 1 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 1.3% 50.0% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate1.3% Win Rate50.0% 2 games
Cash Back 67.3% 57.3% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate67.3% Win Rate57.3% 103 games
Tomorrow
Triple Tonic 43.8% 61.2% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate43.8% Win Rate61.2% 67 games
Time Warp Tonic 0.7% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately. Pick Rate0.7% Win Rate0.0% 1 games
Biscuit Delivery 9.2% 35.7% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate9.2% Win Rate35.7% 14 games
Beyond
Cosmic Insight 37.9% 50.0% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate37.9% Win Rate50.0% 58 games
Approach Velocity 0.7% 100.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.7% Win Rate100.0% 1 games
Jack Of All Trades 39.2% 56.7% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate39.2% Win Rate56.7% 60 games
Stat Shards
Offense
Adaptive Force 96.4% 49.8% Adaptive Force Offense +9 Adaptive Force Pick Rate96.4% Win Rate49.8% 271 games
Attack Speed 3.6% 50.0% Attack Speed Offense +10% Attack Speed Pick Rate3.6% Win Rate50.0% 10 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 95.4% 49.3% Adaptive Force Flex +9 Adaptive Force Pick Rate95.4% Win Rate49.3% 268 games
Move Speed 4.6% 61.5% Move Speed Flex +2.5% Move Speed Pick Rate4.6% Win Rate61.5% 13 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 53.0% 53.0% Health Defense +65 Health Pick Rate53.0% Win Rate53.0% 149 games
Tenacity and Slow Resist 0.4% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.4% Win Rate0.0% 1 games
Health Scaling 46.6% 46.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate46.6% Win Rate46.6% 131 games

Skill Order

Q Dancing Grenade Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. W Deadly Flourish Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. E Captive Audience Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. R Curtain Call Curtain Call R Cost100 Cooldown120/105/90 Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.

Max priority

Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. 100.0% 68.0% 25

First 5 points

Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 56.2% 66.7% 18
Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 37.5% 41.7% 12

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
2nd ItemPhantom DancerPhantom Dancer 2650 +65% Attack Speed+25% Crit Chance+10% Move Speed Spectral WaltzBecome Ghosted.Phantom Dancer
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
2nd ItemRapid FirecannonRapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.Rapid Firecannon
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge