
40.0% Win Rate
0.0% Pick Rate
1.3% Ban Rate
1.93 KDA
6.6 CS/min
399.3 Gold/min
671.4 DMG/min
10 Games
Rune Page
Heroism
0.1% 0.0%
Absorb Life Heroism Killing a target heals you.
99.8% 48.5%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.1% 100.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
87.1% 48.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
12.7% 52.2%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.2% 33.3%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
69.1% 47.9%
Coup de Grace Combat Deal more damage to low health enemy champions.
27.9% 51.3%
Cut Down Combat Deal more damage to high health enemy champions.
2.9% 35.4%
Last Stand Combat Deal more damage to champions while you are low on health.
Contraptions
0.0% 0.0%
Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
95.2% 48.5%
Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
4.7% 52.3%
Cash Back Contraptions Get some gold back when you purchase Legendary Items.
Tomorrow
1.2% 58.8%
Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
0.0% 0.0%
Time Warp Tonic Tomorrow Potions grant some restoration immediately.
0.1% 0.0%
Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Beyond
98.6% 48.5%
Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste
0.3% 75.0%
Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
0.0% 0.0%
Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
2.9% 47.9%
Adaptive Force Offense +9 Adaptive Force
96.9% 48.5%
Attack Speed Offense +10% Attack Speed
0.1% 50.0%
Ability Haste Offense +8 Ability Haste
Flex
99.6% 48.5%
Adaptive Force Flex +9 Adaptive Force
0.2% 50.0%
Move Speed Flex +2.5% Move Speed
0.1% 50.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
20.3% 48.3%
Health Defense +65 Health
1.5% 58.3%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
78.3% 48.4%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
› 3rd Item
Guardian Angel 3200 +55 Attack Damage+45 Armor RebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.Guardian Angel
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st Item
Profane Hydra 2850 +55 Attack Damage+18 Lethality+10 Ability Haste CleaveAttacks deal physical damage to nearby enemies.Heretical CleaveDeal physical damage around you.Profane Hydra
› 2nd Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword
› 3rd Item
Bastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 0.0% 1 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 0.0% 1 games
Full Build Win Rate
58.5% with 6 completed items
All champions 57.5%
Difference (pp) +1.0
Games reaching full build 7.4% (135)
Win rate by completed items
122.8% 79
239.0% 164
341.1% 494
452.6% 618
551.2% 324
658.5% 135