Jarvan IV

Jarvan IV ARAM Build

Runes, items and win rate Patch 26.19
All champion stats Counters Pro builds Best Jarvan IV players
31.2% Win Rate
3.7% Pick Rate
3.06 KDA
1.4 CS/min
695.4 Gold/min
1391.5 DMG/min
16 Games

Rune Page

33.3% 6 champions
Precision
Press the Attack 0.0% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 43.8% 28.6% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate43.8% Win Rate28.6% 7 games
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 28.6% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate28.6% 7 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 100.0% 28.6% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate100.0% Win Rate28.6% 7 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 100.0% 28.6% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate100.0% Win Rate28.6% 7 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Domination
Malice
Cheap Shot 0.0% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 100.0% 33.3% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate100.0% Win Rate33.3% 6 games
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 0.0% 0.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 100.0% 33.3% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate100.0% Win Rate33.3% 6 games
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 0.0% 0.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
Adaptive Force 0.0% 0.0% Adaptive Force Offense +9 Adaptive Force
Attack Speed 100.0% 28.6% Attack Speed Offense +10% Attack Speed Pick Rate100.0% Win Rate28.6% 7 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 100.0% 28.6% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate28.6% 7 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 0.0% 0.0% Health Defense +65 Health
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 100.0% 28.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate100.0% Win Rate28.6% 7 games

Skill Order

Q Dragon Strike Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. W Golden Aegis Golden Aegis W Cost30 Cooldown9 Range625 Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. E Demacian Standard Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. R Cataclysm Cataclysm R Cost100 Cooldown120/105/90 Range650 Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.

Max priority

Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.› Demacian Standard E Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.› Golden Aegis W Golden Aegis W Cost30 Cooldown9 Range625 Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. 71.4% 50.0% 10
Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.› Golden Aegis W Golden Aegis W Cost30 Cooldown9 Range625 Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.› Demacian Standard E Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. 21.4% 0.0% 3

First 5 points

Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. Golden Aegis W Golden Aegis W Cost30 Cooldown9 Range625 Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Demacian Standard E Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. 75.0% 33.3% 12
Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. Demacian Standard E Demacian Standard E Cost55 Cooldown12/11.5/11/10.5/10 Range860 Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. Golden Aegis W Golden Aegis W Cost30 Cooldown9 Range625 Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. Dragon Strike Q Dragon Strike Q Cost45/50/55/60/65 Cooldown10/9/8/7/6 Range770 Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path. 18.8% 33.3% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 33.3% 9 games order not measured
1st ItemSundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 20.0% 5 games
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2nd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 0.0% 2 games
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 50.0% 4 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 33.3% 9 games order not measured
1st ItemSundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 20.0% 5 games
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2nd ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 50.0% 4 games
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 50.0% 4 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 33.3% 9 games order not measured
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 100.0% 1 games
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2nd ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 50.0% 4 games
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 50.0% 4 games
Later Items situational, after the core
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.50.0% 2
Spear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).50.0% 2
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.0.0% 1
Frozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.100.0% 1
Sundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.100.0% 1
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.0.0% 1
Unending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.0.0% 1
The CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.0.0% 1

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.