Lane
0.0% Win Rate
0.0% Pick Rate
10.7% Ban Rate
0.73 KDA
5.9 CS/min
372.9 Gold/min
601.6 DMG/min
1 Games

Rune Page

52.3% 899 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 88.5% 51.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate88.5% Win Rate51.0% 934 games
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 0.1% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.1% Win Rate0.0% 1 games
Manaflow Band 0.1% 100.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate0.1% Win Rate100.0% 1 games
Nimbus Cloak 99.8% 51.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate99.8% Win Rate51.0% 932 games
Excellence
Transcendence 6.5% 50.8% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate6.5% Win Rate50.8% 61 games
Celerity 93.5% 51.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate93.5% Win Rate51.0% 873 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 0.1% 0.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate0.1% Win Rate0.0% 1 games
Waterwalking 98.6% 51.1% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate98.6% Win Rate51.1% 921 games
Gathering Storm 1.3% 41.7% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate1.3% Win Rate41.7% 12 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 98.6% 52.3% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate98.6% Win Rate52.3% 886 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.6% 40.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate0.6% Win Rate40.0% 5 games
Legend: Haste 99.2% 52.4% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate99.2% Win Rate52.4% 892 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.1% 100.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate0.1% Win Rate100.0% 1 games
Cut Down 1.3% 58.3% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate1.3% Win Rate58.3% 12 games
Last Stand 0.2% 0.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate0.2% Win Rate0.0% 2 games
Stat Shards
Offense
Adaptive Force 89.7% 50.1% Adaptive Force Offense +9 Adaptive Force Pick Rate89.7% Win Rate50.1% 838 games
Attack Speed 3.2% 60.0% Attack Speed Offense +10% Attack Speed Pick Rate3.2% Win Rate60.0% 30 games
Ability Haste 7.1% 57.6% Ability Haste Offense +8 Ability Haste Pick Rate7.1% Win Rate57.6% 66 games
Flex
Adaptive Force 96.8% 50.6% Adaptive Force Flex +9 Adaptive Force Pick Rate96.8% Win Rate50.6% 904 games
Move Speed 2.8% 65.4% Move Speed Flex +2.5% Move Speed Pick Rate2.8% Win Rate65.4% 26 games
Health Scaling 0.4% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.4% Win Rate50.0% 4 games
Defense
Health 25.3% 57.2% Health Defense +65 Health Pick Rate25.3% Win Rate57.2% 236 games
Tenacity and Slow Resist 4.0% 59.5% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.0% Win Rate59.5% 37 games
Health Scaling 70.8% 48.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate70.8% Win Rate48.3% 661 games

Skill Order

Q Rampage Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. W Spirit of Dread Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. E Devastating Charge Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. R Onslaught of Shadows Onslaught of Shadows R Cost100 Cooldown140/120/100 Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Max priority

Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. 95.1% 55.2% 58
Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. 4.9% 0.0% 3

First 5 points

Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. 64.9% 48.0% 50
Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. 32.5% 52.0% 25

Build Order

Percentages are the win rate of players who bought that item.
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
2nd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
3rd ItemEndless HungerEndless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.Endless Hunger
1st ItemSpear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
1st ItemSpear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin
2nd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
3rd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver

Full Build Win Rate

57.3% with 6 completed items
All champions 57.1%
Difference (pp) +0.2
Games reaching full build 8.4% (89)
Win rate by completed items
1
50.0% 12
2
46.3% 108
3
41.2% 243
4
51.1% 348
5
58.6% 251
6
57.3% 89