
0.0% Win Rate
0.0% Pick Rate
14.9% Ban Rate
0.53 KDA
1.8 CS/min
262.7 Gold/min
660.4 DMG/min
2 Games
Rune Page
Malice
0.0% 0.0%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.2% 50.0%
Taste of Blood Malice Heal when you damage an enemy champion.
99.8% 50.7%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
23.8% 55.3%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
75.7% 49.3%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
0.5% 40.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
97.4% 50.6%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
2.1% 47.8%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
0.5% 80.0%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
95.0% 51.0%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
98.6% 50.5%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.1% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.5% 80.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
4.0% 50.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
1.8% 47.4%
Cut Down Combat Deal more damage to high health enemy champions.
0.1% 100.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
0.9% 50.0%
Adaptive Force Offense +9 Adaptive Force
99.1% 50.7%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
99.7% 50.6%
Adaptive Force Flex +9 Adaptive Force
0.3% 66.7%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
15.0% 50.3%
Health Defense +65 Health
2.1% 45.5%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
82.9% 50.8%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
› 2nd Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
› 3rd Item
Lord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
› 2nd Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
› 3rd Item
Mortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Mortal Reminder
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
› 2nd Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
› 3rd Item
Immortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.Immortal Shieldbow
Full Build Win Rate
67.4% with 6 completed items
All champions 57.9%
Difference (pp) +9.6
Scaling rank 1 / 8
Games reaching full build 15.4% (310)
Win rate by completed items
130.8% 104
236.3% 193
336.8% 380
451.9% 567
560.7% 445
667.4% 310