Lane
0.0% Win Rate
0.0% Pick Rate
1.6% Ban Rate
1.00 KDA
7.9 CS/min
401.4 Gold/min
1007.7 DMG/min
1 Games

Rune Page

47.1% 119 champions
Precision
Press the Attack 1.5% 50.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate1.5% Win Rate50.0% 4 games
Lethal Tempo 43.8% 53.8% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate43.8% Win Rate53.8% 117 games
Fleet Footwork 46.1% 48.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate46.1% Win Rate48.0% 123 games
Conqueror 2.6% 42.9% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate2.6% Win Rate42.9% 7 games
Heroism
Absorb Life 22.0% 48.1% Absorb Life Heroism Killing a target heals you. Pick Rate22.0% Win Rate48.1% 27 games
Triumph 78.0% 47.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate78.0% Win Rate47.9% 96 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 99.2% 48.4% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate99.2% Win Rate48.4% 122 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.8% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.8% Win Rate0.0% 1 games
Combat
Coup de Grace 5.7% 42.9% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate5.7% Win Rate42.9% 7 games
Cut Down 19.5% 50.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate19.5% Win Rate50.0% 24 games
Last Stand 74.8% 47.8% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate74.8% Win Rate47.8% 92 games
Resolve
Strength
Demolish 5.9% 42.9% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate5.9% Win Rate42.9% 7 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 16.8% 45.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate16.8% Win Rate45.0% 20 games
Bone Plating 83.2% 47.5% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate83.2% Win Rate47.5% 99 games
Vitality
Overgrowth 86.6% 48.5% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate86.6% Win Rate48.5% 103 games
Revitalize 0.8% 100.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate0.8% Win Rate100.0% 1 games
Unflinching 6.7% 25.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate6.7% Win Rate25.0% 8 games
Stat Shards
Offense
Adaptive Force 1.6% 50.0% Adaptive Force Offense +9 Adaptive Force Pick Rate1.6% Win Rate50.0% 2 games
Attack Speed 98.4% 47.9% Attack Speed Offense +10% Attack Speed Pick Rate98.4% Win Rate47.9% 121 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 96.7% 48.7% Adaptive Force Flex +9 Adaptive Force Pick Rate96.7% Win Rate48.7% 119 games
Move Speed 2.4% 33.3% Move Speed Flex +2.5% Move Speed Pick Rate2.4% Win Rate33.3% 3 games
Health Scaling 0.8% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.8% Win Rate0.0% 1 games
Defense
Health 28.5% 51.4% Health Defense +65 Health Pick Rate28.5% Win Rate51.4% 35 games
Tenacity and Slow Resist 2.4% 66.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.4% Win Rate66.7% 3 games
Health Scaling 69.1% 45.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate69.1% Win Rate45.9% 85 games

Skill Order

Q Boomerang Throw / Boulder Toss Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. W Hyper / Wallop Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. E Hop / Crunch Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. R GNAR! GNAR! R Cooldown90/60/30 Range590 Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

Max priority

Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.› Hyper / Wallop W Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.› Hop / Crunch E Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. 100.0% 40.9% 22

First 5 points

Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Hyper / Wallop W Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. Hop / Crunch E Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. 48.0% 33.3% 12
Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Hop / Crunch E Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. Hyper / Wallop W Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. 40.0% 40.0% 10
Hop / Crunch E Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Hyper / Wallop W Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. 12.0% 66.7% 3

Build Order

Percentages are the win rate of players who bought that item.
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force
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2nd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern
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3rd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force
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2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver
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3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force
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2nd ItemWit's EndWit's End 2800 +50% Attack Speed+45 Magic Resist+20% Tenacity FrayAttacks deal bonus magic damage On-Hit.Wit's End
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage