Fiddlesticks Wukong

Fiddlesticks vs Wukong

JNG Patch 26.17
See this matchup from Wukong's side Counters All champion stats
Lane

In Jungle, Fiddlesticks wins 55.6% of the 9 games played against Wukong on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 9 games on this patch, so these numbers can still move.

Who wins

Fiddlesticks 55.6% Adjusted: 51.7% Own average: 50.8% Difference: +0.9
+0.7 Matchup edge Games: 9
Wukong 44.4% Adjusted: 51.8% Own average: 53.4% Difference: -1.6

Laning phase

Every number below is shown from Fiddlesticks's side: positive means Fiddlesticks is ahead.

Fiddlesticks Games
Gold difference at the end -528 9
CS difference at the end -12.9 9
Solo kill difference +0.11 9
Turret plate difference -1.11 9
Level lead -0.33 9
Average game length (minutes) 30.3 9

Fiddlesticks build

Full Fiddlesticks build

Builds are not measured per opponent yet: this is what Fiddlesticks builds on patch 26.17 against every opponent.

Runes

54.8% 93
46.7% 30
47.8% 23

Summoner Spells

50.8% 193
50.0% 32

Items

Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 48.6% 208
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.50.0% 120
Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.50.0% 112
MalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.49.5% 105
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.48.0% 98
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.51.2% 80

Skill Order

Max priority

W Q E 95.0% 63.2% 19

First 5 points

W E W Q W 72.2% 61.5% 13
W E Q W W 16.7% 33.3% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.