Lane

In Mid, Ekko wins 50.0% of the 66 games played against Yone on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Mid.

Who wins

Ekko 50.0% Adjusted: 49.8% Own average: 49.6% Difference: +0.3
-0.5 Matchup edge Games: 66
Yone 50.0% Adjusted: 50.0% Own average: 50.0% Difference: 0.0

Laning phase

Every number below is shown from Ekko's side: positive means Ekko is ahead.

Ekko Games
Gold difference at 15 min -403 19
XP difference at 15 min -352 19
CS difference at 15 min -15.9 19
Kills minus deaths at 15 min +0.42 19
Gold difference at the end -30 66
CS difference at the end -22.5 66
Solo kill difference -0.24 66
Turret plate difference -1.02 66
Level lead -0.06 66
Average game length (minutes) 28.0 66

Ekko build

Full Ekko build

Builds are not measured per opponent yet: this is what Ekko builds on patch 26.19 against every opponent.

Runes

51.6% 1131
51.9% 1075
49.7% 600

Summoner Spells

51.2% 1588
49.1% 1289

Items

Dusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.51.9% 2940
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.51.6% 1865
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.59.6% 1524
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 51.2% 1360
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 52.4% 1218
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.51.6% 717

Skill Order

Q Timewinder Timewinder Q Cost40/50/60/70/80 Cooldown9/8.5/8/7.5/7 Range1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. W Parallel Convergence Parallel Convergence W Cost30/35/40/45/50 Cooldown22/20/18/16/14 Range1600 Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. E Phase Dive Phase Dive E Cost40/45/50/55/60 Cooldown9/8.5/8/7.5/7 Range325 Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target. R Chronobreak Chronobreak R Cost100 Cooldown110/80/50 Range850 Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.

Max priority

Timewinder Q Timewinder Q Cost40/50/60/70/80 Cooldown9/8.5/8/7.5/7 Range1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.› Phase Dive E Phase Dive E Cost40/45/50/55/60 Cooldown9/8.5/8/7.5/7 Range325 Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.› Parallel Convergence W Parallel Convergence W Cost30/35/40/45/50 Cooldown22/20/18/16/14 Range1600 Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. 99.2% 55.6% 250

First 5 points

Timewinder Q Timewinder Q Cost40/50/60/70/80 Cooldown9/8.5/8/7.5/7 Range1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Phase Dive E Phase Dive E Cost40/45/50/55/60 Cooldown9/8.5/8/7.5/7 Range325 Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target. Parallel Convergence W Parallel Convergence W Cost30/35/40/45/50 Cooldown22/20/18/16/14 Range1600 Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. Timewinder Q Timewinder Q Cost40/50/60/70/80 Cooldown9/8.5/8/7.5/7 Range1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Timewinder Q Timewinder Q Cost40/50/60/70/80 Cooldown9/8.5/8/7.5/7 Range1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. 62.7% 53.0% 151
Timewinder Q Timewinder Q Cost40/50/60/70/80 Cooldown9/8.5/8/7.5/7 Range1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Parallel Convergence W Parallel Convergence W Cost30/35/40/45/50 Cooldown22/20/18/16/14 Range1600 Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. Phase Dive E Phase Dive E Cost40/45/50/55/60 Cooldown9/8.5/8/7.5/7 Range325 Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target. Timewinder Q Timewinder Q Cost40/50/60/70/80 Cooldown9/8.5/8/7.5/7 Range1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Timewinder Q Timewinder Q Cost40/50/60/70/80 Cooldown9/8.5/8/7.5/7 Range1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. 23.2% 55.4% 56
Parallel Convergence W Parallel Convergence W Cost30/35/40/45/50 Cooldown22/20/18/16/14 Range1600 Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. Timewinder Q Timewinder Q Cost40/50/60/70/80 Cooldown9/8.5/8/7.5/7 Range1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Phase Dive E Phase Dive E Cost40/45/50/55/60 Cooldown9/8.5/8/7.5/7 Range325 Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target. Timewinder Q Timewinder Q Cost40/50/60/70/80 Cooldown9/8.5/8/7.5/7 Range1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Timewinder Q Timewinder Q Cost40/50/60/70/80 Cooldown9/8.5/8/7.5/7 Range1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. 14.1% 35.3% 34

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.