Lane

In Top, Akali wins 66.7% of the 9 games played against Darius on this patch. The matchup favours Akali.

Most played lane for this pair: Top. Only 9 games on this patch, so these numbers can still move.

Who wins

Akali 66.7% Adjusted: 49.8% Own average: 46.1% Difference: +3.8
+2.7 Matchup edge Games: 9
Darius 33.3% Adjusted: 44.9% Own average: 47.5% Difference: -2.6

Laning phase

Every number below is shown from Akali's side: positive means Akali is ahead.

Akali Games
Gold difference at 15 min -145 3
XP difference at 15 min -85 3
CS difference at 15 min +2.3 3
Kills minus deaths at 15 min -1.00 3
Gold difference at the end +344 9
CS difference at the end -2.0 9
Solo kill difference +1.11 9
Turret plate difference +1.56 9
Level lead +1.11 9
Average game length (minutes) 27.9 9

Akali build

Full Akali build

Builds are not measured per opponent yet: this is what Akali builds on patch 26.19 against every opponent.

Runes

51.6% 732
44.4% 189
38.9% 108

Summoner Spells

48.3% 874
51.5% 198

Items

Hextech GunbladeHextech Gunblade 3000 +80 Ability Power+40 Attack Damage+10% Omnivamp ACTIVE (0s)Lightning BoltShocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.49.3% 961
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.50.2% 741
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 53.8% 628
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.50.0% 350
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 47.4% 272
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.56.6% 198

Skill Order

Q Five Point Strike Five Point Strike Q Cost110/100/90/80/70 Cooldown1.5 Range550 Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. W Twilight Shroud Twilight Shroud W Cooldown20/19/18/17/16 Range350 Akali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her. E Shuriken Flip Shuriken Flip E Cost30 Cooldown16/14.5/13/11.5/10 Range825 Flip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage. R Perfect Execution Perfect Execution R Cooldown120/90/60 Range675 Akali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.

Max priority

Five Point Strike Q Five Point Strike Q Cost110/100/90/80/70 Cooldown1.5 Range550 Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing.› Shuriken Flip E Shuriken Flip E Cost30 Cooldown16/14.5/13/11.5/10 Range825 Flip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage.› Twilight Shroud W Twilight Shroud W Cooldown20/19/18/17/16 Range350 Akali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her. 98.5% 43.3% 67

First 5 points

Five Point Strike Q Five Point Strike Q Cost110/100/90/80/70 Cooldown1.5 Range550 Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. Twilight Shroud W Twilight Shroud W Cooldown20/19/18/17/16 Range350 Akali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her. Shuriken Flip E Shuriken Flip E Cost30 Cooldown16/14.5/13/11.5/10 Range825 Flip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage. Five Point Strike Q Five Point Strike Q Cost110/100/90/80/70 Cooldown1.5 Range550 Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. Five Point Strike Q Five Point Strike Q Cost110/100/90/80/70 Cooldown1.5 Range550 Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. 88.2% 38.8% 67
Five Point Strike Q Five Point Strike Q Cost110/100/90/80/70 Cooldown1.5 Range550 Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. Shuriken Flip E Shuriken Flip E Cost30 Cooldown16/14.5/13/11.5/10 Range825 Flip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage. Twilight Shroud W Twilight Shroud W Cooldown20/19/18/17/16 Range350 Akali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her. Five Point Strike Q Five Point Strike Q Cost110/100/90/80/70 Cooldown1.5 Range550 Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. Five Point Strike Q Five Point Strike Q Cost110/100/90/80/70 Cooldown1.5 Range550 Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing. 9.2% 71.4% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.