
0.0% Win Rate
0.1% Pick Rate
18.7% Ban Rate
0.50 KDA
1.0 CS/min
244.6 Gold/min
379.9 DMG/min
1 Games
Rune Page
Malice
0.0% 0.0%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.8% 100.0%
Taste of Blood Malice Heal when you damage an enemy champion.
99.2% 47.1%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
28.3% 50.0%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
68.3% 45.1%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
3.3% 75.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
3.3% 50.0%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
0.8% 0.0%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
95.8% 47.8%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.0% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
80.2% 47.8%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
19.8% 41.2%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
83.7% 50.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
0.0% 0.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
16.3% 28.6%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
100.0% 47.5%
Adaptive Force Offense +9 Adaptive Force
0.0% 0.0%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
88.3% 43.4%
Adaptive Force Flex +9 Adaptive Force
11.7% 78.6%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
63.3% 44.7%
Health Defense +65 Health
1.7% 100.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
35.0% 50.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Hextech Gunblade 3000 +80 Ability Power+40 Attack Damage+10% Omnivamp ACTIVE (0s)Lightning BoltShocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.Hextech Gunblade
› 2nd Item
Stormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge
› 3rd Item
Shadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame