
Augments taken with Singed
1
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 4.29 29.4% 17 5.7%-0.62
2
Quest: Steel Your HeartQuest: Steel Your Heart Requirement: Possess Heartsteel with 400+ stacks. Reward: Multiply your Heartsteel stacks by 3. Increase your Health Regeneration by 12.5% of your Heartsteel stacks. 3.83 33.3% 12 4.0%-0.15
3
Celestial BodyCelestial Body Gain 1000 Health, but you deal 10% less damage. 3.61 38.9% 18 6.0%-0.23
4
Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 3.50 63.6% 22 7.3%-0.13
5
Giant SlayerGiant Slayer Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you. 3.46 61.5% 13 4.3%-0.20
6
PerseverancePerseverance Gain hugely increased Health Regen, further increased at low Health. 3.27 63.6% 11 3.7%+0.19
7
ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 3.27 54.5% 11 3.7%-0.07
8
Ominous Pact 3.21 78.6% 14 4.7%-0.07
9
Courage of the Colossus 3.00 52.9% 17 5.7%+0.10
10
ClotheslineClothesline There is a tether connecting your team, deals constant magic damage to enemies it touches. 2.94 64.7% 17 5.7%+0.01
11
Speed Demon 2.92 61.5% 13 4.3%+0.26
12
GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 2.91 60.9% 23 7.7%+0.10
13
Tank EngineTank Engine Gain increased size and percent bonus Health per takedown. 2.78 72.2% 18 6.0%+0.32
14
Infernal ConduitInfernal Conduit Your Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns. 2.72 71.7% 46 15.3%+0.33
15
Ice ColdIce Cold Your Slowing effects reduce Move Speed by an extra 0. 2.60 70.0% 10 3.3%+0.30
16
DesecratorDesecrator Immobilizing enemy champions grants you permanent Cursed Power. Gain Armor and Magic Resistance based on your Cursed Power. 2.60 80.0% 10 3.3%+0.31
17
DreadbringerDreadbringer Gain an aura that continuously harvests permanent Cursed Power per enemy champion inside. Gain max Health based on your Cursed Power. 2.56 75.0% 16 5.3%+0.53
18
DoomsayerDoomsayer Hitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power. 2.42 75.0% 12 4.0%+0.46
Items taken with Singed
1
Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 4.00 36.0% 25 4.1%-0.11
2
Cloak of Starry NightCloak of Starry Night 2750 300 Health · 100 Magic Resist · Limitless as the Stars · Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. 3.78 44.4% 9 1.5%-0.30
3
Boots of SwiftnessBoots of Swiftness 500 70 Move Speed · The strength of movement slowing effects is reduced by 40%. 3.65 41.9% 43 7.0%+0.20
4
Rod of AgesRod of Ages 2500 60 Ability Power · 350 Health · 300 Mana · Timeless · After 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level. · Eternity · Taking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second. 3.63 52.6% 19 3.1%-0.22
5
HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.62 38.1% 21 3.4%-0.16
6
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.55 45.5% 11 1.8%-0.14
7
Spirit VisageSpirit Visage 2500 300 Health · 40 Magic Resist · 10 Ability Haste · Boundless Vitality · Increases all Healing and Shielding effectiveness on you by 30%. 3.50 50.0% 10 1.6%-0.28
8
Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 3.29 50.0% 14 2.3%+0.41
9
Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 3.28 56.8% 95 15.5%-0.01
10
Blackfire TorchBlackfire Torch 2500 60 Ability Power · 600 Mana · 20 Ability Haste · Baleful Blaze · Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters. · Blackfire · For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain Ability Power. 3.18 45.5% 11 1.8%+0.02
11
Rylai's Crystal ScepterRylai's Crystal Scepter 2500 60 Ability Power · 350 Health · Rimefrost · Damaging Abilities Slow enemies by 30% for 1 second. 3.12 61.4% 57 9.3%+0.08
12
Turbo ChemtankTurbo Chemtank 2750 600 Health · 80 Adaptive Force · Ignore the next time you are Immobilized, instead dropping a chemical cannister nearby (s Cooldown). Picking up the cannister reduces the Cooldown by 15 seconds and restores 4% max Health. Enemies stepping on the cannister destroy it. 3.00 54.5% 11 1.8%+0.28
13
Shield of Molten StoneShield of Molten Stone 2750 300 Health · 100 Armor · Immovable as the Earth · Increase your armor by 20%, and gain Block Chance based on your Armor. 3.00 50.0% 12 2.0%+0.12
14
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.00 66.7% 15 2.4%+0.06
15
Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 3.00 68.2% 22 3.6%-0.02
16
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.00 66.7% 33 5.4%+0.27
17
RiftmakerRiftmaker 2500 60 Ability Power · 350 Health · 15 Ability Haste · Void Corruption · For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. · Void Infusion · Gain 2% of your bonus Health as Ability Power. 2.96 75.6% 45 7.3%+0.05
18
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 2.94 64.7% 34 5.5%+0.21
19
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 2.85 66.0% 47 7.7%+0.26
20
FlesheaterFlesheater 2750 70 Adaptive Force · 500 Health · 20 Ability Haste · Hack the Meat · Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability. · Cannibalize · On Champion Takedown, steal 10% of their stats and size for the rest of the round. 2.82 81.8% 11 1.8%+0.22
21
CrueltyCruelty 2750 80 Ability Power · 30 Armor · 30 Magic Resist · Watch Them Fall · On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. 2.64 71.4% 14 2.3%+0.32
22
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 2.57 85.7% 21 3.4%+0.39
23
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.44 72.2% 18 2.9%+0.41
24
#4010 2.40 73.3% 15 2.4%+0.41
Best teammates for Singed
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.19