Twisted Fate

Twisted Fate

Arena Tier List Patch 26.19
Build & Stats

Augments taken with Twisted Fate

1 Gamba Anvil Gamba AnvilGamba Anvil Gain +1000 gold and reduce the price of all anvils. Prismatic Anvils: -1500 gold Legendary Anvils: -750 gold Stat Anvils: -250 gold Items acquired from anvils resell for -500 gold less. 1.80 90.0% 10 4.0%+0.58
2 Phenomenal Evil Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 2.77 61.5% 13 5.3%+0.45
3 Jeweled Gauntlet Jeweled Gauntlet 3.00 58.8% 34 13.8%+0.06
4 Spellwake SpellwakeSpellwake Hitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them. 3.20 65.0% 20 8.1%-0.09
5 Transmute: Prismatic Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.25 58.3% 12 4.9%+0.05
6 Witchful Thinking Witchful ThinkingWitchful Thinking Gain 60 Ability Power. 3.27 45.5% 11 4.5%0.00
7 Trueshot Prodigy Trueshot ProdigyTrueshot Prodigy When you damage a champion from far away, fire a Trueshot Barrage at them. 3.36 51.5% 33 13.4%-0.19
8 ADAPt ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 3.42 54.2% 24 9.7%-0.23
9 Big Brain Big BrainBig Brain At the start of each round, gain 1 Shield for every 1 Ability Power. 3.42 50.0% 12 4.9%-0.17
10 Giant Slayer Giant SlayerGiant Slayer Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you. 3.55 45.0% 20 8.1%-0.32
11 Marksmage MarksmageMarksmage Your Attacks deal additional physical damage equal to 75% Ability Power. 3.56 50.0% 48 19.4%-0.17
12 Stats on Stats! Stats on Stats!Stats on Stats! Gain 3 Stat Anvils! 3.80 30.0% 10 4.0%-0.08

Items taken with Twisted Fate

1 Rapid Firecannon Rapid FirecannonRapid Firecannon 2500 35% Attack Speed · 25% Critical Strike Chance · 4% Move Speed · Energized · Moving and Attacking generates an Energized Attack. · Sharpshooter · Your Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range. 2.75 75.0% 8 2.2%+0.18
2 Reaper's Toll Reaper's TollReaper's Toll 2750 40 Adaptive Force · 50% Attack Speed · 5% Move Speed · Sow · Increase your Attack Speed from all sources by 15%. · Reap · On-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%. 2.75 62.5% 8 2.2%+0.24
3 Void Staff Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 3.00 68.8% 16 4.5%-0.09
4 Wooglet's Witchcap Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 3.00 55.6% 9 2.5%+0.01
5 Night Harvester Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.07 57.1% 14 3.9%+0.12
6 Sword of the Divine Sword of the DivineSword of the Divine 2750 110 Adaptive Force · 50% Critical Strike Chance · Excoriate · Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. 3.09 54.5% 11 3.1%+0.08
7 Guinsoo's Rageblade Guinsoo's RagebladeGuinsoo's Rageblade 2500 20 Attack Damage · 25 Ability Power · 25% Attack Speed · Attacks apply 30 magic damage On-Hit. · Seething Strike · Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice. 3.10 60.0% 10 2.8%+0.11
8 Nashor's Tooth Nashor's ToothNashor's Tooth 2500 70 Ability Power · 45% Attack Speed · 10 Ability Haste · Icathian Bite · Attacks apply magic damage On-Hit. 3.10 60.0% 10 2.8%+0.09
9 Shadowflame ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.10 70.0% 10 2.8%+0.01
10 Diamond-Tipped Spear Diamond-Tipped SpearDiamond-Tipped Spear 2750 75 Adaptive Force · 40% Attack Speed · Reach Weapon · Increase your attack range by 75. · Sweet Spot · Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units. 3.12 61.5% 26 7.2%+0.16
11 Detonation Orb Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.29 57.1% 14 3.9%+0.01
12 Rabadon's Deathcap Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.30 56.7% 30 8.4%-0.13
13 Twilight's Edge Twilight's EdgeTwilight's Edge 2750 70 Attack Damage · 100 Ability Power · The Path Between · Threshold 100 bonus AD and 140 AP: Chakram orbit you, dealing continuous damage to enemies they strike. · Spirit World: Gain Ability Power and Ability Haste. · Material World: Gain Attack Damage and Attack Speed. 3.31 38.5% 13 3.6%+0.04
14 Shardblade ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.36 53.3% 45 12.5%-0.19
15 Luden's Echo Luden's EchoLuden's Echo 2500 85 Ability Power · 600 Mana · 25 Ability Haste · Echo · Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. 3.38 62.5% 8 2.2%+0.02
16 Rod of Ages Rod of AgesRod of Ages 2500 60 Ability Power · 350 Health · 300 Mana · Timeless · After 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level. · Eternity · Taking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second. 3.43 57.1% 7 1.9%0.00
17 Infinity Edge Infinity EdgeInfinity Edge 2500 75 Attack Damage · 25% Critical Strike Chance · 30% Critical Strike Damage 3.44 44.4% 9 2.5%-0.10
18 Lich Bane Lich BaneLich Bane 2500 80 Ability Power · 10% Move Speed · 20 Ability Haste · Spellblade (0s) · After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit. 3.58 50.0% 24 6.7%-0.08
19 Everfrost EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 3.67 33.3% 9 2.5%-0.14
20 Runecarver RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.72 36.0% 25 7.0%-0.25
21 Gambler's Blade Gambler's BladeGambler's Blade 2750 70% Attack Speed · 40 Ability Haste · 8% Move Speed · Money In The Bank · Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank. 4.00 50.0% 12 3.3%-0.03
22 Berserker's Greaves Berserker's GreavesBerserker's Greaves 500 35% Attack Speed · 55 Move Speed 4.00 40.0% 10 2.8%+0.03
23 Sorcerer's Shoes Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 4.17 30.4% 23 6.4%-0.19
24 Cruelty CrueltyCruelty 2750 80 Ability Power · 30 Armor · 30 Magic Resist · Watch Them Fall · On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. 4.62 25.0% 8 2.2%-0.65

Patch 26.19