Vayne

Vayne

Arena Tier List Patch 26.18
Build & Stats

Augments taken with Vayne

1 Dual Wield Dual WieldDual Wield When you Attack, fire a bolt that deals 40% damage and applies your On-Hit effects at 40% effectiveness. Gain 15% total Attack Speed. 1.85 92.3% 13 12.6%+0.64
2 Fan the Hammer Fan the HammerFan the Hammer When you Attack, fire 5 bolts that each deal physical damage and applies your On-Hit. 2.67 73.3% 15 14.6%+0.27
3 Twice Thrice Twice ThriceTwice Thrice Every 3 attacks, your On-Hit effects trigger a second time. 2.75 75.0% 20 19.4%+0.49
4 Firebrand FirebrandFirebrand Your Attacks apply an infinitely stacking Burn On-Hit, dealing damage over time. 2.82 72.7% 11 10.7%+0.14
5 Lightning Strikes Lightning StrikesLightning Strikes Gain 20% total Attack Speed. At 3.5 Attacks per second, deal additional magic damage On-Hit. 3.35 65.2% 23 22.3%+0.05
6 Tap Dancer Tap DancerTap Dancer Your Attacks grant you 6 Move Speed On-Hit. Gain Attack Speed equal to 10% of your Move Speed. 3.50 50.0% 10 9.7%-0.18
7 Shadow Runner Shadow RunnerShadow Runner After using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 200 Move Speed for 2 seconds. 3.55 45.5% 11 10.7%-0.15

Items taken with Vayne

1 Jak'Sho, The Protean Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 1.60 100.0% 5 1.7%+0.45
2 Runaan's Hurricane Runaan's HurricaneRunaan's Hurricane 2500 45% Attack Speed · 25% Critical Strike Chance · 4% Move Speed · Wind's Fury · When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike. · Item is for Ranged champions only. 2.00 100.0% 4 1.4%+0.33
3 Bloodthirster BloodthirsterBloodthirster 2500 70 Attack Damage · 18% Life Steal · Ichorshield · Convert excess healing from your Life Steal to a Shield. 2.00 100.0% 3 1.0%+0.21
4 Sword of the Divine Sword of the DivineSword of the Divine 2750 110 Adaptive Force · 50% Critical Strike Chance · Excoriate · Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. 2.44 77.8% 9 3.0%+0.35
5 Terminus TerminusTerminus 2500 30 Attack Damage · 40% Attack Speed · Shadow · Attacks deal bonus magic damage On-Hit. · Juxtaposition · Alternate between Light and Dark Attacks against champions: · Light Attacks grant Armor and Magic Resist for 5s. · Dark Attacks grant 8% Armor Penetration and Magic Penetration for 5s. 2.50 85.7% 14 4.7%+0.22
6 Darksteel Talons Darksteel TalonsDarksteel Talons 2750 50% Attack Speed · 55 Armor · 5% Move Speed · Gash · Attacks apply true damage on hit. 2.67 83.3% 6 2.0%+0.15
7 Guinsoo's Rageblade Guinsoo's RagebladeGuinsoo's Rageblade 2500 20 Attack Damage · 25 Ability Power · 25% Attack Speed · Attacks apply 30 magic damage On-Hit. · Seething Strike · Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice. 2.81 71.9% 32 10.8%+0.37
8 Reaper's Toll Reaper's TollReaper's Toll 2750 40 Adaptive Force · 50% Attack Speed · 5% Move Speed · Sow · Increase your Attack Speed from all sources by 15%. · Reap · On-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%. 2.83 66.7% 24 8.1%+0.30
9 Dragonheart DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.86 71.4% 7 2.4%+0.09
10 Reverberation ReverberationReverberation 2750 35 Armor · 35 Magic Resist · 40% Attack Speed · Reverberate · At combat start gain 50 max Health per 10% bonus Attack Speed. · Resonate · Attacks deal magic damage On-Hit. · Rumble · Immobilizing or Grounding an enemy champion applies On-Hit effects 3 times. 3.00 63.6% 11 3.7%-0.04
11 Galeforce GaleforceGaleforce 2750 65 Attack Damage · 30% Attack Speed · 25% Critical Strike Chance · 6% Move Speed · Cloudburst II · Dash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets. 3.00 62.5% 8 2.7%+0.12
12 Kraken Slayer Kraken SlayerKraken Slayer 2500 50 Attack Damage · 40% Attack Speed · 7% Move Speed · Bring It Down · Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health. 3.08 66.7% 12 4.1%+0.16
13 Infinity Edge Infinity EdgeInfinity Edge 2500 75 Attack Damage · 25% Critical Strike Chance · 30% Critical Strike Damage 3.12 64.7% 17 5.7%+0.09
14 Blade of The Ruined King Blade of The Ruined KingBlade of The Ruined King 2500 30 Attack Damage · 20% Attack Speed · 10% Life Steal · Mist's Edge · Attacks apply an additional enemy current Health physical damage On-Hit. · Clawing Shadows (0s) · Attacking a champion 3 times Slows them. 3.19 59.5% 37 12.5%+0.08
15 Fulmination FulminationFulmination 2750 55 Attack Damage · 45% Attack Speed · 15% Move Speed · Polarity · On Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize. · Dynamo · Energized Attacks deal an additional magic damage based on the Target's Current Health. 3.20 70.0% 10 3.4%+0.08
16 Mortal Reminder Mortal ReminderMortal Reminder 2500 40 Attack Damage · 30% Armor Penetration · 25% Critical Strike Chance · Sepsis · Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3.20 60.0% 5 1.7%-0.02
17 The Collector The CollectorThe Collector 2500 45 Attack Damage · 12 Lethality · 25% Critical Strike Chance · Death · Your damage executes champions that are below 5% Health. · Taxes · Champion kills grant 125 bonus gold. 3.33 66.7% 9 3.0%+0.08
18 Hexbolt Companion Hexbolt CompanionHexbolt Companion 2750 70 Attack Damage · 50% Attack Speed · 6% Move Speed · Covering Fire · Every 10 seconds, Autocast fires a bolt towards a nearby target, dealing physical damage and applying On-Hit effects. · Energized · Moving and Attacking generates an Energized Attack. · Unload · Your Energized Attacks trigger your Autocast effects. 3.60 60.0% 5 1.7%-0.06
19 Berserker's Greaves Berserker's GreavesBerserker's Greaves 500 35% Attack Speed · 55 Move Speed 3.68 48.8% 41 13.9%+0.30
20 Wit's End Wit's EndWit's End 2500 50% Attack Speed · 45 Magic Resist · 20% Tenacity · Fray: Attacks apply magic damage On-Hit and grant Move Speed. 3.71 57.1% 7 2.4%-0.29
21 Gambler's Blade Gambler's BladeGambler's Blade 2750 70% Attack Speed · 40 Ability Haste · 8% Move Speed · Money In The Bank · Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank. 3.75 75.0% 4 1.4%0.00
22 Fiendhunter Bolts Fiendhunter BoltsFiendhunter Bolts 2500 40% Attack Speed · 25% Critical Strike Chance · 4% Move Speed · Night Vigil · Gain 30 Ultimate Ability Haste. · Opening Barrage (0s) · After casting your Ultimate, your next 3 basic attacks within 8 seconds gain 50% Attack Speed and Critically Strike for 75% of your normal Critical Strike damage. If an attack would already Critically Strike, it deals normal Critical Strike damage and also deals 10% bonus true damage. 3.78 44.4% 9 3.0%-0.28
23 Hamstringer HamstringerHamstringer 2750 45 Attack Damage · 40% Attack Speed · 25% Critical Strike Chance · Scour · On Critical Strike: · Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. · Apply a 7% Slow for 2 seconds. This effect stacks up to 35%. 3.79 50.0% 14 4.7%-0.22
24 Voltaic Cyclosword Voltaic CycloswordVoltaic Cyclosword 2500 60 Attack Damage · 20 Lethality · 20 Ability Haste · Galvanize · Damaging an Enemy Champions with an ability triggers Energized if it is ready. · Firmament · Your Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds. 4.00 66.7% 3 1.0%-0.20

Patch 26.18