
Augments taken with Malphite
1
It's Killing TimeIt's Killing Time After casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends. 2.45 81.8% 11 8.5%+0.32
2
ClotheslineClothesline There is a tether connecting your team, deals constant magic damage to enemies it touches. 2.55 72.7% 11 8.5%+0.19
3
Heavy HitterHeavy Hitter Your Attacks deal additional physical damage equal to 3.5% of your max Health. 2.64 72.7% 11 8.5%+0.26
4
Tank EngineTank Engine Gain increased size and percent bonus Health per takedown. 2.80 60.0% 15 11.6%+0.32
5
GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 2.95 71.4% 21 16.3%+0.12
6
Quest: Steel Your HeartQuest: Steel Your Heart Requirement: Possess Heartsteel with 400+ stacks. Reward: Multiply your Heartsteel stacks by 3. Increase your Health Regeneration by 12.5% of your Heartsteel stacks. 3.08 58.3% 12 9.3%+0.30
7
Celestial BodyCelestial Body Gain 1000 Health, but you deal 10% less damage. 3.09 63.6% 11 8.5%+0.16
8
ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 3.10 60.0% 10 7.8%+0.14
9
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.18 52.9% 17 13.2%+0.05
10
DreadbringerDreadbringer Gain an aura that continuously harvests permanent Cursed Power per enemy champion inside. Gain max Health based on your Cursed Power. 3.20 60.0% 10 7.8%+0.12
Items taken with Malphite
1
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 2.11 88.9% 9 2.7%+0.55
2
Black Hole GauntletBlack Hole Gauntlet 2750 900 Health · 25 Ability Haste · Accretion · On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. · ACTIVE (0s) · Dark Star · Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. · Increases in size every 10 stacks. 2.41 76.5% 17 5.0%+0.52
3
RiftmakerRiftmaker 2500 60 Ability Power · 350 Health · 15 Ability Haste · Void Corruption · For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. · Void Infusion · Gain 2% of your bonus Health as Ability Power. 2.71 85.7% 7 2.1%+0.14
4
Cloak of Starry NightCloak of Starry Night 2750 300 Health · 100 Magic Resist · Limitless as the Stars · Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. 2.71 85.7% 7 2.1%+0.15
5
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 2.71 57.1% 7 2.1%+0.14
6
Unending DespairUnending Despair 2500 350 Health · 50 Armor · 10 Ability Haste · Anguish · Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt. 2.79 71.4% 14 4.1%+0.13
7
Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 2.80 73.3% 15 4.4%+0.10
8
ThornmailThornmail 2500 300 Health · 60 Armor · Thorns: · When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.83 73.9% 23 6.8%+0.08
9
Darksteel TalonsDarksteel Talons 2750 50% Attack Speed · 55 Armor · 5% Move Speed · Gash · Attacks apply true damage on hit. 2.85 76.9% 13 3.8%+0.12
10
Gargoyle StoneplateGargoyle Stoneplate 2750 65 Armor · 65 Magic Resist · 15 Ability Haste · 10% Move Speed · Active - Unbreakable: Gain a Shield that decays and grow in size. 3.12 62.5% 8 2.4%+0.04
11
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.18 59.1% 22 6.5%+0.01
12
HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.19 61.9% 42 12.4%+0.22
13
MalignanceMalignance 2500 70 Ability Power · 600 Mana · 20 Ability Haste · Scorn · Your Ultimate spells gain Ability Haste. · Hatefog · Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist. 3.21 57.9% 19 5.6%-0.07
14
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 3.36 63.6% 11 3.3%-0.15
15
Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 3.38 62.5% 8 2.4%-0.16
16
Sunfire AegisSunfire Aegis 2500 350 Health · 40 Armor · 10 Ability Haste · Immolate · After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. 3.55 45.5% 11 3.3%-0.18
17
Shield of Molten StoneShield of Molten Stone 2750 300 Health · 100 Armor · Immovable as the Earth · Increase your armor by 20%, and gain Block Chance based on your Armor. 3.57 50.0% 14 4.1%-0.18
18
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.60 40.0% 10 3.0%-0.15
19
StormsurgeStormsurge 2500 90 Ability Power · 15 Magic Penetration · 4% Move Speed · Stormraider · Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds. · Squall · After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and you gain 25% Move Speed for 1.5 seconds. 3.62 62.5% 8 2.4%-0.13
20
Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 3.67 53.3% 15 4.4%+0.10
21
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 4.00 35.7% 14 4.1%-0.43
22
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 4.00 30.0% 10 3.0%-0.34
23
Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 4.21 31.6% 19 5.6%-0.08
24
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 4.33 33.3% 15 4.4%-0.21
Best teammates for Malphite
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.18