
Augments taken with Shaco
1
Shadow RunnerShadow Runner After using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 200 Move Speed for 2 seconds. 2.85 69.2% 13 4.3%+0.32
2
Augmented Power 2.90 70.0% 10 3.3%+0.05
3
VulnerabilityVulnerability Your Item and damage over time effects can Critically Strike. Gain 25% Crit chance. 2.90 60.0% 10 3.3%+0.15
4
DashingDashing Your dash, leap, blink, or teleport Abilities gain 75 Ability Haste. 3.03 70.6% 34 11.3%+0.25
5
Giant SlayerGiant Slayer Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you. 3.11 72.2% 18 6.0%-0.08
6
Jeweled Gauntlet 3.23 59.1% 22 7.3%-0.07
7
escAPADeescAPADe Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. 3.27 60.0% 15 5.0%+0.02
8
It's CriticalIt's Critical Gain 50% Crit chance. 3.27 63.6% 11 3.7%+0.01
9
Trickster Demon 3.36 57.1% 14 4.7%0.00
10
From Beginning to EndFrom Beginning to End Gain the First Strike and Dark Harvest Keystone Runes. 3.36 54.5% 11 3.7%+0.07
11
Clown CollegeClown College Gain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of magic damage and Fear nearby enemies. 3.54 57.7% 26 8.6%-0.37
12
Glass Cannon 3.55 54.5% 11 3.7%-0.23
13
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.64 48.0% 25 8.3%-0.27
14
EurekaEureka Gain Ability Haste equal to 20% Ability Power. 3.64 42.9% 14 4.7%-0.22
15
Infernal ConduitInfernal Conduit Your Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns. 3.65 40.0% 20 6.6%-0.39
16
VanishVanish Gain the Vanish Summoner Spell. Vanish turns you Invisible. 3.69 53.8% 13 4.3%+0.02
17
Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 3.69 38.5% 13 4.3%-0.23
18
Upgrade Collector 3.80 40.0% 10 3.3%-0.04
19
Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 4.55 18.2% 11 3.7%-0.51
Items taken with Shaco
1
MorellonomiconMorellonomicon 2500 90 Ability Power · 250 Health · 15 Ability Haste · Affliction · Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.75 66.7% 12 2.3%+0.04
2
Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 3.00 66.7% 12 2.3%0.00
3
Lord Dominik's RegardsLord Dominik's Regards 2500 45 Attack Damage · 40% Armor Penetration · 25% Critical Strike Chance 3.05 73.7% 19 3.7%-0.01
4
The CollectorThe Collector 2500 45 Attack Damage · 12 Lethality · 25% Critical Strike Chance · Death · Your damage executes champions that are below 5% Health. · Taxes · Champion kills grant 125 bonus gold. 3.11 66.7% 36 6.9%+0.23
5
Infinity EdgeInfinity Edge 2500 75 Attack Damage · 25% Critical Strike Chance · 30% Critical Strike Damage 3.12 66.7% 51 9.8%+0.11
6
Sword of the DivineSword of the Divine 2750 110 Adaptive Force · 50% Critical Strike Chance · Excoriate · Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. 3.19 62.5% 16 3.1%-0.01
7
#4017 3.20 60.0% 15 2.9%-0.04
8
Voltaic CycloswordVoltaic Cyclosword 2500 60 Attack Damage · 20 Lethality · 20 Ability Haste · Galvanize · Damaging an Enemy Champions with an ability triggers Energized if it is ready. · Firmament · Your Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds. 3.21 64.7% 34 6.5%-0.04
9
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.24 58.8% 17 3.3%-0.12
10
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.25 57.1% 28 5.4%-0.07
11
Prowler's ClawProwler's Claw 2750 55 Attack Damage · 22 Lethality · 15 Ability Haste · Sandswipe · Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target. 3.35 58.8% 17 3.3%+0.15
12
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.45 54.5% 11 2.1%-0.13
13
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.47 52.9% 17 3.3%-0.22
14
RegicideRegicide 2750 60 Attack Damage · 15 Lethality · 8% Move Speed · End the Line · At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown. 3.50 57.1% 14 2.7%-0.09
15
HubrisHubris 2500 50 Attack Damage · 18 Lethality · 10 Ability Haste · Eminence · When a champion that you have damaged with the last 3 seconds dies, gain Attack Damage for the rest of the round, or until slain. Eminence's Attack Damage is permanently increased by each time this triggers. 3.64 54.5% 11 2.1%-0.19
16
Reality FractureReality Fracture 2750 80 Ability Power · 40% Attack Speed · 300 Health · ZZ'Rot (0s) · On Attack or when damaging an enemy with an ability, summon 8 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 3 seconds. · When you die, spawn 6. 3.70 40.0% 10 1.9%-0.12
17
Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 3.74 39.5% 38 7.3%-0.37
18
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.75 30.0% 20 3.8%-0.23
19
GaleforceGaleforce 2750 65 Attack Damage · 30% Attack Speed · 25% Critical Strike Chance · 6% Move Speed · Cloudburst II · Dash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets. 3.75 58.3% 12 2.3%-0.20
20
Blackfire TorchBlackfire Torch 2500 60 Ability Power · 600 Mana · 20 Ability Haste · Baleful Blaze · Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters. · Blackfire · For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain Ability Power. 3.76 37.9% 29 5.6%-0.43
21
Duskblade of DraktharrDuskblade of Draktharr 2750 50 Attack Damage · 20 Lethality · 20 Ability Haste · Nightstalker · Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s). 3.81 44.4% 27 5.2%-0.40
22
CrueltyCruelty 2750 80 Ability Power · 30 Armor · 30 Magic Resist · Watch Them Fall · On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. 3.93 35.7% 14 2.7%-0.46
23
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 4.08 34.7% 49 9.4%-0.09
24
Berserker's GreavesBerserker's Greaves 500 35% Attack Speed · 55 Move Speed 5.09 9.1% 11 2.1%-0.57
Best teammates for Shaco
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20