
Augments taken with Twisted Fate
1
Jeweled Gauntlet 3.06 70.6% 17 20.0%-0.01
2
Giant SlayerGiant Slayer Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you. 3.10 70.0% 10 11.8%-0.10
3
Gamba AnvilGamba Anvil Gain +1000 gold and reduce the price of all anvils. Prismatic Anvils: -1500 gold Legendary Anvils: -750 gold Stat Anvils: -250 gold Items acquired from anvils resell for -500 gold less. 3.30 60.0% 10 11.8%-0.13
4
MarksmageMarksmage Your Attacks deal additional physical damage equal to 75% Ability Power. 3.44 50.0% 16 18.8%-0.04
5
ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 3.64 42.9% 14 16.5%-0.30
6
Trueshot ProdigyTrueshot Prodigy When you damage a champion from far away, fire a Trueshot Barrage at them. 3.78 44.4% 18 21.2%-0.36
Items taken with Twisted Fate
1
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 2.00 75.0% 4 2.3%+0.33
2
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.40 100.0% 5 2.9%+0.24
3
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 3.00 66.7% 3 1.7%+0.01
4
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.10 60.0% 10 5.8%+0.12
5
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.12 64.7% 34 19.8%-0.03
6
Sword of the DivineSword of the Divine 2750 110 Adaptive Force · 50% Critical Strike Chance · Excoriate · Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. 3.14 57.1% 7 4.1%+0.01
7
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.29 57.1% 7 4.1%-0.04
8
Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 3.33 33.3% 3 1.7%-0.06
9
Infinity EdgeInfinity Edge 2500 75 Attack Damage · 25% Critical Strike Chance · 30% Critical Strike Damage 3.50 50.0% 4 2.3%-0.07
10
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.50 50.0% 4 2.3%-0.07
11
Hexbolt CompanionHexbolt Companion 2750 70 Attack Damage · 50% Attack Speed · 6% Move Speed · Covering Fire · Every 10 seconds, Autocast fires a bolt towards a nearby target, dealing physical damage and applying On-Hit effects. · Energized · Moving and Attacking generates an Energized Attack. · Unload · Your Energized Attacks trigger your Autocast effects. 3.60 40.0% 5 2.9%-0.03
12
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 4.00 50.0% 4 2.3%-0.02
13
Rapid FirecannonRapid Firecannon 2500 35% Attack Speed · 25% Critical Strike Chance · 4% Move Speed · Energized · Moving and Attacking generates an Energized Attack. · Sharpshooter · Your Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range. 4.17 33.3% 6 3.5%-0.32
14
Diamond-Tipped SpearDiamond-Tipped Spear 2750 75 Adaptive Force · 40% Attack Speed · Reach Weapon · Increase your attack range by 75. · Sweet Spot · Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units. 4.18 36.4% 11 6.4%-0.48
15
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 4.20 30.0% 10 5.8%-0.51
16
Reality FractureReality Fracture 2750 80 Ability Power · 40% Attack Speed · 300 Health · ZZ'Rot (0s) · On Attack or when damaging an enemy with an ability, summon 8 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 3 seconds. · When you die, spawn 6. 4.20 20.0% 5 2.9%-0.25
17
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 4.22 33.3% 9 5.2%-0.16
18
Gambler's BladeGambler's Blade 2750 70% Attack Speed · 40 Ability Haste · 8% Move Speed · Money In The Bank · Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank. 4.27 45.5% 11 6.4%-0.25
19
Lich BaneLich Bane 2500 80 Ability Power · 10% Move Speed · 20 Ability Haste · Spellblade (0s) · After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit. 4.43 28.6% 7 4.1%-0.44
20
Reaper's TollReaper's Toll 2750 40 Adaptive Force · 50% Attack Speed · 5% Move Speed · Sow · Increase your Attack Speed from all sources by 15%. · Reap · On-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%. 4.50 33.3% 6 3.5%-0.45
21
Twilight's EdgeTwilight's Edge 2750 70 Attack Damage · 100 Ability Power · The Path Between · Threshold 100 bonus AD and 140 AP: Chakram orbit you, dealing continuous damage to enemies they strike. · Spirit World: Gain Ability Power and Ability Haste. · Material World: Gain Attack Damage and Attack Speed. 4.50 25.0% 4 2.3%-0.33
22
CrueltyCruelty 2750 80 Ability Power · 30 Armor · 30 Magic Resist · Watch Them Fall · On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. 4.50 25.0% 4 2.3%-0.38
23
EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 4.80 20.0% 5 2.9%-0.47
24
Luden's EchoLuden's Echo 2500 85 Ability Power · 600 Mana · 25 Ability Haste · Echo · Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. 6.00 0.0% 4 2.3%-0.67
Best teammates for Twisted Fate
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.17