
Augments taken with Twisted Fate
1
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 2.27 81.8% 11 4.3%+0.52
2
Stats on Stats!Stats on Stats! Gain 3 Stat Anvils! 2.82 81.8% 11 4.3%+0.34
3
Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 2.93 64.3% 14 5.5%+0.37
4
Big BrainBig Brain At the start of each round, gain 1 Shield for every 1 Ability Power. 2.94 61.1% 18 7.0%+0.12
5
Trueshot ProdigyTrueshot Prodigy When you damage a champion from far away, fire a Trueshot Barrage at them. 3.18 52.9% 34 13.3%+0.05
6
Jeweled Gauntlet 3.29 61.3% 31 12.1%-0.12
7
SpellwakeSpellwake Hitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them. 3.33 50.0% 12 4.7%-0.13
8
Giant SlayerGiant Slayer Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you. 3.52 57.1% 21 8.2%-0.36
9
MarksmageMarksmage Your Attacks deal additional physical damage equal to 75% Ability Power. 3.55 47.7% 44 17.2%-0.15
10
Witchful ThinkingWitchful Thinking Gain 60 Ability Power. 3.58 58.3% 12 4.7%-0.10
11
Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 3.64 42.9% 14 5.5%-0.21
12
ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 3.82 45.5% 22 8.6%-0.37
13
EurekaEureka Gain Ability Haste equal to 20% Ability Power. 3.92 50.0% 12 4.7%-0.37
Items taken with Twisted Fate
1
Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 2.36 78.6% 14 3.8%+0.27
2
Rapid FirecannonRapid Firecannon 2500 35% Attack Speed · 25% Critical Strike Chance · 4% Move Speed · Energized · Moving and Attacking generates an Energized Attack. · Sharpshooter · Your Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range. 2.50 85.7% 14 3.8%+0.50
3
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.50 70.0% 10 2.7%+0.26
4
CrueltyCruelty 2750 80 Ability Power · 30 Armor · 30 Magic Resist · Watch Them Fall · On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. 2.60 80.0% 10 2.7%+0.29
5
Lich BaneLich Bane 2500 80 Ability Power · 10% Move Speed · 20 Ability Haste · Spellblade (0s) · After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit. 2.85 65.4% 26 7.1%+0.34
6
Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 2.91 72.7% 11 3.0%+0.13
7
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 2.97 62.9% 35 9.5%+0.15
8
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.00 67.5% 40 10.9%+0.04
9
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 60% Move Speed for 1 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.00 66.7% 21 5.7%+0.19
10
Luden's EchoLuden's Echo 2500 85 Ability Power · 600 Mana · 25 Ability Haste · Echo · Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. 3.00 71.4% 7 1.9%+0.20
11
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.14 64.3% 14 3.8%+0.05
12
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 3.17 50.0% 6 1.6%0.00
13
FulminationFulmination 2750 55 Attack Damage · 45% Attack Speed · 15% Move Speed · Polarity · On Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize. · Dynamo · Energized Attacks deal an additional magic damage based on the Target's Current Health. 3.17 66.7% 6 1.6%+0.11
14
EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 3.29 57.1% 7 1.9%+0.01
15
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.30 55.0% 20 5.4%+0.07
16
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.33 58.3% 12 3.3%-0.03
17
Diamond-Tipped SpearDiamond-Tipped Spear 2750 75 Adaptive Force · 40% Attack Speed · Reach Weapon · Increase your attack range by 75. · Sweet Spot · Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units. 3.50 46.7% 30 8.2%-0.09
18
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 3.56 44.4% 9 2.4%+0.20
19
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 3.59 50.0% 22 6.0%+0.23
20
Guinsoo's RagebladeGuinsoo's Rageblade 2500 20 Attack Damage · 25 Ability Power · 25% Attack Speed · Attacks apply 30 magic damage On-Hit. · Seething Strike · Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice. 3.70 40.0% 10 2.7%-0.20
21
Sword of the DivineSword of the Divine 2750 110 Adaptive Force · 50% Critical Strike Chance · Excoriate · Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. 3.91 45.5% 11 3.0%-0.38
22
Nashor's ToothNashor's Tooth 2500 70 Ability Power · 45% Attack Speed · 10 Ability Haste · Icathian Bite · Attacks apply magic damage On-Hit. 4.17 33.3% 12 3.3%-0.46
23
Twilight's EdgeTwilight's Edge 2750 70 Attack Damage · 100 Ability Power · The Path Between · Threshold 100 bonus AD and 140 AP: Chakram orbit you, dealing continuous damage to enemies they strike. · Spirit World: Gain Ability Power and Ability Haste. · Material World: Gain Attack Damage and Attack Speed. 4.29 28.6% 7 1.9%-0.38
24
Berserker's GreavesBerserker's Greaves 500 35% Attack Speed · 55 Move Speed 4.71 14.3% 14 3.8%-0.41
Best teammates for Twisted Fate
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20