
Augments taken with Karthus
1
ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 2.56 68.8% 16 13.8%+0.34
2
Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 2.82 81.8% 11 9.5%+0.26
3
Jeweled Gauntlet 2.83 65.2% 23 19.8%+0.18
4
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.00 63.6% 11 9.5%+0.18
5
It's Killing TimeIt's Killing Time After casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends. 3.06 61.1% 18 15.5%+0.11
6
Witchful ThinkingWitchful Thinking Gain 60 Ability Power. 3.30 60.0% 10 8.6%+0.07
7
Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 3.36 42.9% 14 12.1%+0.13
8
SpellwakeSpellwake Hitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them. 3.62 46.2% 13 11.2%-0.23
Items taken with Karthus
1
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 1.75 87.5% 8 2.4%+0.65
2
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 1.83 100.0% 6 1.8%+0.46
3
EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 2.33 66.7% 9 2.7%+0.51
4
Seraph's EmbraceSeraph's Embrace 2500 60 Ability Power · 1200 Mana · 25 Ability Haste · Awe · Gain Ability Power equal to 4% bonus Mana. (0). · Lifeline · Upon taking damage that would reduce your Health below 30%, gain a 350 + 0% current Mana Shield for 3s (0s). 2.43 71.4% 7 2.1%+0.22
5
MorellonomiconMorellonomicon 2500 90 Ability Power · 250 Health · 15 Ability Haste · Affliction · Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.50 75.0% 4 1.2%+0.09
6
Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 2.72 72.2% 18 5.4%+0.35
7
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 2.75 62.5% 8 2.4%+0.18
8
Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 2.88 68.8% 16 4.8%-0.01
9
Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 2.88 50.0% 8 2.4%+0.09
10
StormsurgeStormsurge 2500 90 Ability Power · 15 Magic Penetration · 4% Move Speed · Stormraider · Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds. · Squall · After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and you gain 25% Move Speed for 1.5 seconds. 2.89 66.7% 9 2.7%+0.11
11
Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 3.00 58.3% 12 3.6%+0.03
12
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.08 53.8% 13 3.9%+0.13
13
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.09 63.6% 11 3.3%+0.08
14
MalignanceMalignance 2500 70 Ability Power · 600 Mana · 20 Ability Haste · Scorn · Your Ultimate spells gain Ability Haste. · Hatefog · Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist. 3.27 50.0% 40 12.0%-0.11
15
DecapitatorDecapitator 2750 80 Adaptive Force · 50% Attack Speed · 8% Move Speed · Attacks and Non-Ultimate Abilities grant stacks. Gain Ultimate Damage and Ultimate Ability Haste per stack. 3.29 57.1% 7 2.1%+0.09
16
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.31 50.0% 16 4.8%-0.06
17
#3430 3.33 50.0% 6 1.8%-0.17
18
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.37 52.6% 19 5.7%-0.15
19
Blackfire TorchBlackfire Torch 2500 60 Ability Power · 600 Mana · 20 Ability Haste · Baleful Blaze · Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters. · Blackfire · For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain Ability Power. 3.38 62.5% 16 4.8%-0.12
20
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.51 46.3% 41 12.3%-0.25
21
Crown of the Shattered QueenCrown of the Shattered Queen 2750 85 Ability Power · 350 Health · 600 Mana · 25 Ability Haste · Safeguard · You are Safeguarded, reducing incoming champion damage by 90%. Safeguard persists for 1.25 seconds after taking champion damage. (0s). · Item Cooldown is restarted when damage is taken from champions. 3.83 33.3% 6 1.8%-0.19
22
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 4.00 38.5% 13 3.9%-0.36
23
#4015 4.00 25.0% 4 1.2%-0.29
24
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 4.08 33.3% 36 10.8%-0.12
Best teammates for Karthus
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.17