
Augments taken with Karma
1
Protein Shake 2.30 80.0% 10 14.9%+0.43
2
All For YouAll For You Your Heals and Shields are stronger when used on an ally. 3.08 66.7% 12 17.9%+0.17
3
Righteous FuryRighteous Fury Healing or Shielding increases your Ability damage by 2%, stacking infinitely for the round. 3.10 70.0% 10 14.9%+0.25
4
Crack Open That Egg 3.10 60.0% 10 14.9%+0.26
5
First-Aid KitFirst-Aid Kit Gain 20% Heal and Shield Power. 3.50 60.0% 10 14.9%-0.03
6
Dark BlessingDark Blessing Healing or Shielding an ally grants you permanent Cursed Power. Gain Ability Haste based on your Cursed Power. 3.67 46.7% 15 22.4%-0.18
Items taken with Karma
1
Locket of the Iron SolariLocket of the Iron Solari 2500 400 Health · 25 Armor · 35 Magic Resist · 25 Ability Haste · Devotion · Grant nearby allies a Shield, decaying over time. 2.00 85.7% 7 3.2%+0.39
2
Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 2.00 83.3% 6 2.8%+0.36
3
Radiant VirtueRadiant Virtue 2750 400 Health · 35 Armor · 35 Magic Resist · 12% Heal and Shield Power · Judgement · Gain 30 Ultimate Haste. · Guiding Light · Upon casting your Ultimate you Transcend, increasing your Max Health by for 9 seconds. While Transcended, you and allies within 5000 range of you heal for () over the duration (0s). 2.20 90.0% 10 4.6%+0.35
4
Spirit VisageSpirit Visage 2500 300 Health · 40 Magic Resist · 10 Ability Haste · Boundless Vitality · Increases all Healing and Shielding effectiveness on you by 30%. 2.50 66.7% 6 2.8%+0.17
5
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 2.62 87.5% 8 3.7%+0.27
6
DawncoreDawncore 2500 45 Ability Power · 12% Heal and Shield Power · 200% Base Mana Regen · First Light · Gain 3% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen. 2.78 66.7% 9 4.2%+0.08
7
Sanguine GiftSanguine Gift 2750 80 Ability Power · 20 Ability Haste · 15% Heal and Shield Power · Patronage · Store 15% of the total damage you've dealt to enemies. Whenever this exceeds 333, consume it to heal yourself and your nearest ally for that amount. 2.83 83.3% 6 2.8%+0.22
8
Moonstone RenewerMoonstone Renewer 2500 35 Ability Power · 200 Health · 30 Ability Haste · 125% Base Mana Regen · Starlit Grace · Healing or shielding yourself or an ally chains to the other champion, healing 20% or shielding 25% of the original amount. 2.96 68.0% 25 11.6%+0.18
9
MalignanceMalignance 2500 70 Ability Power · 600 Mana · 20 Ability Haste · Scorn · Your Ultimate spells gain Ability Haste. · Hatefog · Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist. 3.00 66.7% 6 2.8%+0.06
10
Empyrean PromiseEmpyrean Promise 2750 70 Ability Power · 18% Heal and Shield Power · 30 Ability Haste · 125% Base Mana Regen · ACTIVE (0s) · Vigilance · Teleport to your ally and grant shield for 5s when landing. Can be used when Ally is downed. 3.25 58.3% 12 5.6%+0.01
11
#4016 3.25 75.0% 4 1.9%-0.17
12
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.33 61.1% 18 8.3%-0.10
13
RedemptionRedemption 2500 30 Ability Power · 15 Ability Haste · 100% Base Mana Regen · 10% Heal and Shield Power · ACTIVE (0s) · Intervention · Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions. 3.33 58.3% 12 5.6%-0.09
14
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.38 62.5% 8 3.7%-0.04
15
PuppeteerPuppeteer 2750 30% Attack Speed · 15% Heal and Shield Power · 40 Ability Haste · 150% Base Mana Regen · Pull Their Strings (0s) · Attacking a champion adds a stack for 15 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional Attack Speed and 40% Move Speed. · Healing, Shielding, or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds. · If only one enemy is alive, instead Fear them for the same duration. 3.50 25.0% 4 1.9%-0.03
16
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.60 60.0% 5 2.3%-0.11
17
Luden's EchoLuden's Echo 2500 85 Ability Power · 600 Mana · 25 Ability Haste · Echo · Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. 3.60 80.0% 5 2.3%+0.01
18
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 3.77 42.3% 26 12.0%+0.19
19
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 3.80 40.0% 5 2.3%-0.14
20
Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 3.83 33.3% 6 2.8%-0.20
21
Eleisa's MiracleEleisa's Miracle 2750 50 Armor · 50 Magic Resist · 25 Ability Haste · Enduring Vitality · Gain + 2.5% Heal and Shield Power per 100 Missing Health, up to 60%. 3.91 45.5% 11 5.1%-0.29
22
#4011 4.25 25.0% 4 1.9%-0.29
23
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 4.33 33.3% 6 2.8%-0.43
24
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 4.43 28.6% 7 3.2%-0.19
Best teammates for Karma
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.18