Rell

Rell

Arena Tier List Patch 26.17
Build & Stats

Augments taken with Rell

1 Transmute: Gold Transmute: GoldTransmute: Gold Gain a random Gold Augment. 2.20 80.0% 10 1.6%+0.67
2 Spirit Link Spirit Link 2.40 70.0% 10 1.6%+0.32
3 Heavy Hitter Heavy HitterHeavy Hitter Your Attacks deal additional physical damage equal to 3.5% of your max Health. 2.65 76.5% 51 7.9%+0.48
4 Clothesline ClotheslineClothesline There is a tether connecting your team, deals constant magic damage to enemies it touches. 2.72 68.0% 25 3.9%+0.04
5 Courage of the Colossus Courage of the Colossus 2.81 63.9% 72 11.2%+0.29
6 Center of the Universe Center of the UniverseCenter of the Universe Stars orbit you, dealing magic damage to enemies they pass through. 2.87 73.3% 15 2.3%+0.09
7 Apex Inventor Apex InventorApex Inventor Gain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. 2.93 64.3% 14 2.2%+0.25
8 Celestial Body Celestial BodyCelestial Body Gain 1000 Health, but you deal 10% less damage. 2.95 61.5% 39 6.1%+0.20
9 Dreadbringer DreadbringerDreadbringer Gain an aura that continuously harvests permanent Cursed Power per enemy champion inside. Gain max Health based on your Cursed Power. 3.00 61.8% 34 5.3%+0.31
10 Transmute: Prismatic Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.00 58.3% 24 3.7%+0.23
11 Tormentor TormentorTormentor Immobilizing or Grounding enemy champions applies a Burn that deals damage over time, stacking infinitely. 3.00 50.0% 10 1.6%+0.36
12 Tank Engine Tank EngineTank Engine Gain increased size and percent bonus Health per takedown. 3.02 60.7% 61 9.5%+0.31
13 Quest: Steel Your Heart Quest: Steel Your HeartQuest: Steel Your Heart Requirement: Possess Heartsteel with 400+ stacks. Reward: Multiply your Heartsteel stacks by 3. Increase your Health Regeneration by 12.5% of your Heartsteel stacks. 3.08 58.0% 50 7.8%+0.37
14 Mercy Mercy 3.13 66.7% 15 2.3%+0.11
15 Goliath GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 3.14 64.1% 64 9.9%+0.03
16 Guilty Pleasure Guilty PleasureGuilty Pleasure Immobilizing or Grounding enemy champions heals you. 3.26 48.4% 31 4.8%+0.21
17 Impassable ImpassableImpassable Gain the Aftershock and Glacial Augment Keystone Runes. 3.29 50.0% 14 2.2%+0.16
18 Frost Wraith Frost WraithFrost Wraith Autocast Root nearby enemies for 1.25 seconds every 6.5 seconds. 3.33 60.0% 15 2.3%+0.07
19 Slap Around Slap AroundSlap Around Each time you Immobilize or Ground an enemy, gain 15 Adaptive Force for the round. 3.39 44.4% 18 2.8%+0.05
20 Desecrator DesecratorDesecrator Immobilizing enemy champions grants you permanent Cursed Power. Gain Armor and Magic Resistance based on your Cursed Power. 3.45 50.0% 38 5.9%-0.25
21 Perseverance PerseverancePerseverance Gain hugely increased Health Regen, further increased at low Health. 3.50 56.2% 16 2.5%+0.08
22 Icathia's Fall Icathia's Fall 3.72 44.4% 18 2.8%-0.08

Items taken with Rell

1 Shardblade ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 2.15 76.9% 13 1.3%+0.51
2 Randuin's Omen Randuin's OmenRanduin's Omen 2500 300 Health · 75 Armor · Resilience · Critical Strikes deal 30% less damage to you. · Humility · Slow nearby enemies. · ACTIVE (0s) · Humility · Briefly Slow nearby enemies by 70% for 2 seconds. 2.15 84.6% 13 1.3%+0.31
3 Force Of Entropy Force Of EntropyForce Of Entropy 2750 900 Health · 30 Ability Haste · 25% Critical Strike Chance · Atrophy · When you Immobilizing a target roll your Critical Chance to increase their duration by 0.25 +33% seconds. 2.71 68.8% 48 4.7%+0.43
4 Kaenic Rookern Kaenic RookernKaenic Rookern 2500 350 Health · 80 Magic Resist · Magebane · After not taking magic damage for 10 seconds, gain a magic shield. 2.71 78.6% 14 1.4%0.00
5 Jak'Sho, The Protean Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 2.74 72.3% 65 6.3%+0.11
6 Cruelty CrueltyCruelty 2750 80 Ability Power · 30 Armor · 30 Magic Resist · Watch Them Fall · On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. 2.74 70.0% 70 6.8%+0.44
7 Gargoyle Stoneplate Gargoyle StoneplateGargoyle Stoneplate 2750 65 Armor · 65 Magic Resist · 15 Ability Haste · 10% Move Speed · Active - Unbreakable: Gain a Shield that decays and grow in size. 2.76 66.7% 33 3.2%+0.36
8 Warmog's Armor Warmog's ArmorWarmog's Armor 2750 1100 Health · 4% Move Speed · Warmog's Heart · Requires 1350 bonus Health. · Restore Health per second. If you have not taken damage within 4 seconds, restore an additional Health per second. 2.80 65.0% 20 2.0%+0.31
9 Shield of Molten Stone Shield of Molten StoneShield of Molten Stone 2750 300 Health · 100 Armor · Immovable as the Earth · Increase your armor by 20%, and gain Block Chance based on your Armor. 2.82 71.1% 45 4.4%+0.35
10 Spirit Visage Spirit VisageSpirit Visage 2500 300 Health · 40 Magic Resist · 10 Ability Haste · Boundless Vitality · Increases all Healing and Shielding effectiveness on you by 30%. 2.89 68.4% 19 1.9%+0.06
11 Sunfire Aegis Sunfire AegisSunfire Aegis 2500 350 Health · 40 Armor · 10 Ability Haste · Immolate · After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. 2.94 63.3% 79 7.7%+0.27
12 Black Hole Gauntlet Black Hole GauntletBlack Hole Gauntlet 2750 900 Health · 25 Ability Haste · Accretion · On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. · ACTIVE (0s) · Dark Star · Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. · Increases in size every 10 stacks. 2.95 62.3% 61 6.0%+0.25
13 Thornmail ThornmailThornmail 2500 300 Health · 60 Armor · Thorns: · When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.97 62.3% 69 6.7%+0.04
14 Reverberation ReverberationReverberation 2750 35 Armor · 35 Magic Resist · 40% Attack Speed · Reverberate · At combat start gain 50 max Health per 10% bonus Attack Speed. · Resonate · Attacks deal magic damage On-Hit. · Rumble · Immobilizing or Grounding an enemy champion applies On-Hit effects 3 times. 3.00 59.3% 27 2.6%-0.05
15 Cloak of Starry Night Cloak of Starry NightCloak of Starry Night 2750 300 Health · 100 Magic Resist · Limitless as the Stars · Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. 3.00 61.5% 26 2.5%+0.15
16 Lightning Rod Lightning RodLightning Rod 2750 500 Health · 30 Armor · 30 Magic Resist · 20 Ability Haste · Call Lightning · Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. · If you are struck by the lightning, gain a Shield for 2 seconds. · Fully Automated · Your Autocast spells benefit from your Ability Haste. · Call Lighting has a minimum cooldown of 5 seconds. 3.00 56.5% 23 2.2%+0.07
17 Atma's Reckoning Atma's ReckoningAtma's Reckoning 2500 700 Health · 20% Critical Strike Chance · Big Hands · Gain 0-30% Critical Strike Chance, scaling with your bonus Health. 3.00 68.8% 16 1.6%+0.10
18 Unending Despair Unending DespairUnending Despair 2500 350 Health · 50 Armor · 10 Ability Haste · Anguish · Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt. 3.07 63.3% 30 2.9%-0.02
19 Void Immolation Void ImmolationVoid Immolation 6000 1000 Health · 100 Armor · 80 Magic Resist · 25 Ability Haste · 200% Base Health Regen · Immolate · After taking or dealing damage, deal magic damage per second to nearby enemies for 5 seconds. · Desolate · Killing an enemy deals magic damage around them. 3.14 59.1% 22 2.1%-0.04
20 Heartsteel HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.19 59.2% 174 17.0%+0.19
21 Dragonheart DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 3.40 46.7% 15 1.5%-0.17
22 Mercury's Treads Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 3.63 47.4% 76 7.4%+0.23
23 Ionian Boots of Lucidity Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 3.94 27.8% 18 1.8%+0.03
24 Plated Steelcaps Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 3.98 36.7% 49 4.8%+0.01

Patch 26.17