Diana

Diana

Arena Tier List Patch 26.17
Build & Stats

Augments taken with Diana

1 Doomsayer DoomsayerDoomsayer Hitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power. 2.82 72.7% 11 8.5%+0.31
2 Final Form Final Form 3.31 56.2% 16 12.3%-0.05
3 Marksmage MarksmageMarksmage Your Attacks deal additional physical damage equal to 75% Ability Power. 3.47 46.7% 30 23.1%-0.11
4 Jeweled Gauntlet Jeweled Gauntlet 3.52 47.6% 21 16.2%-0.27
5 Big Brain Big BrainBig Brain At the start of each round, gain 1 Shield for every 1 Ability Power. 3.54 38.5% 13 10.0%-0.29
6 ADAPt ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 3.82 45.5% 11 8.5%-0.36
7 Eureka EurekaEureka Gain Ability Haste equal to 20% Ability Power. 4.27 26.7% 15 11.5%-0.69
8 Phenomenal Evil Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 5.00 15.4% 13 10.0%-0.81

Items taken with Diana

1 Zhonya's Hourglass Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 2.67 66.7% 6 1.6%+0.15
2 Pyromancer's Cloak Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 2.86 57.1% 7 1.8%+0.12
3 Runecarver RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.00 70.0% 10 2.6%+0.18
4 Shardblade ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.33 46.7% 15 3.9%-0.15
5 Dusk and Dawn Dusk and DawnDusk and Dawn 2500 300 Health · 60 Ability Power · 20 Ability Haste · 20% Attack Speed · Spellblade (0s) · After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time. 3.35 57.7% 26 6.7%-0.14
6 Rabadon's Deathcap Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.35 54.3% 46 11.9%-0.15
7 Nashor's Tooth Nashor's ToothNashor's Tooth 2500 70 Ability Power · 45% Attack Speed · 10 Ability Haste · Icathian Bite · Attacks apply magic damage On-Hit. 3.37 59.3% 27 7.0%-0.04
8 Riftmaker RiftmakerRiftmaker 2500 60 Ability Power · 350 Health · 15 Ability Haste · Void Corruption · For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. · Void Infusion · Gain 2% of your bonus Health as Ability Power. 3.38 56.2% 16 4.1%-0.21
9 Dragonheart DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 3.44 55.6% 9 2.3%-0.14
10 Void Staff Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 3.50 40.0% 10 2.6%-0.34
11 Night Harvester Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.55 50.0% 20 5.2%-0.22
12 Flesheater FlesheaterFlesheater 2750 70 Adaptive Force · 500 Health · 20 Ability Haste · Hack the Meat · Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability. · Cannibalize · On Champion Takedown, steal 10% of their stats and size for the rest of the round. 3.56 55.6% 9 2.3%-0.15
13 Wooglet's Witchcap Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 3.60 40.0% 10 2.6%-0.27
14 Shadowflame ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.68 47.4% 19 4.9%-0.33
15 Hextech Gunblade Hextech GunbladeHextech Gunblade 2500 90 Ability Power · 45 Attack Damage · 15% Omnivamp · ACTIVE (0s) · Lightning Bolt · Shocks the target enemy champion, dealing magic damage and Slowing them by 25% for 1.5 seconds. 4.00 41.7% 12 3.1%-0.39
16 Stormsurge StormsurgeStormsurge 2500 90 Ability Power · 15 Magic Penetration · 4% Move Speed · Stormraider · Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds. · Squall · After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and you gain 25% Move Speed for 1.5 seconds. 4.00 36.4% 11 2.8%-0.46
17 Detonation Orb Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 4.06 29.4% 17 4.4%-0.49
18 Moonflair Spellblade Moonflair SpellbladeMoonflair Spellblade 2750 85 Ability Power · 400 Health · 30% Tenacity · Relentless · When you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks. · When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.5 seconds. 4.08 33.3% 12 3.1%-0.41
19 Demonic Embrace Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 4.14 35.7% 14 3.6%-0.51
20 Lich Bane Lich BaneLich Bane 2500 80 Ability Power · 10% Move Speed · 20 Ability Haste · Spellblade (0s) · After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit. 4.35 25.0% 20 5.2%-0.74
21 Sorcerer's Shoes Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 4.40 27.1% 48 12.4%-0.39
22 Reality Fracture Reality FractureReality Fracture 2750 80 Ability Power · 40% Attack Speed · 300 Health · ZZ'Rot (0s) · On Attack or when damaging an enemy with an ability, summon 8 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 3 seconds. · When you die, spawn 6. 4.57 14.3% 7 1.8%-0.45
23 Innervating Locket Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 4.57 28.6% 7 1.8%-0.57
24 Everfrost EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 5.11 11.1% 9 2.3%-0.81

Patch 26.17