Zoe Fizz

Zoe vs Fizz, Support

SUP Patch 26.22
See this matchup from Fizz's side Counters All champion stats
Lane

In Support, Zoe wins 0.0% of the 1 games played against Fizz on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Zoe 0.0% Adjusted: 47.1% Own average: 48.3% Difference: -1.2
-0.8 Matchup edge Games: 1
Fizz 100.0% Adjusted: 59.3% Own average: 58.3% Difference: +1.0

Laning phase

Every number below is shown from Zoe's side: positive means Zoe is ahead.

Zoe Games
Gold difference at the end -2373 1
CS difference at the end -2.0 1
Solo kill difference -1.00 1
Turret plate difference -8.00 1
Level lead -1.00 1
Average game length (minutes) 25.0 1

Builds are not measured per opponent yet: this is what Zoe builds on patch 26.22 against every opponent.

Runes

50.7% 747
55.3% 190
44.4% 108

Summoner Spells

52.5% 1225
35.7% 56

Items

Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.49.5% 192
Imperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.47.2% 178
Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.43.6% 163
Horizon FocusHorizon Focus 2700 +75 Ability Power+25 Ability Haste HypershotDealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.FocusWhenHypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.54.4% 136
Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.54.8% 104
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 50.6% 85

Skill Order

Q Paddle Star! Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. W Spell Thief Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. E Sleepy Trouble Bubble Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap. R Portal Jump Portal Jump R Cost40 Cooldown11/8/5 Range575 Blink to a nearby position for 1 second. Then blink back.

Max priority

Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.› Sleepy Trouble Bubble E Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.› Spell Thief W Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. 96.0% 53.6% 97
Sleepy Trouble Bubble E Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.› Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.› Spell Thief W Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. 4.0% 75.0% 4

First 5 points

Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Sleepy Trouble Bubble E Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap. Spell Thief W Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. 72.7% 48.8% 80
Sleepy Trouble Bubble E Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Spell Thief W Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. 15.5% 64.7% 17
Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Spell Thief W Spell Thief W Cooldown0.25 Range3000 Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target. Sleepy Trouble Bubble E Sleepy Trouble Bubble E Cost80 Cooldown18/17/16/15/14 Range800 Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. Paddle Star! Q Paddle Star! Q Cost40/45/50/55/60 Cooldown8.5/8/7.5/7/6.5 Range800 Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line. 11.8% 61.5% 13

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.