Ziggs Viktor

Ziggs vs Viktor, Mid

MID Patch 26.19
See this matchup from Viktor's side Counters All champion stats
Lane

In Mid, Ziggs wins 0.0% of the 1 games played against Viktor on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Ziggs 0.0% Adjusted: 41.3% Own average: 42.3% Difference: -1.0
-0.6 Matchup edge Games: 1
Viktor 100.0% Adjusted: 51.3% Own average: 50.1% Difference: +1.2

Laning phase

Every number below is shown from Ziggs's side: positive means Ziggs is ahead.

Ziggs Games
Gold difference at the end +90 1
CS difference at the end +3.0 1
Solo kill difference 0.00 1
Turret plate difference -12.00 1
Level lead 0.00 1
Average game length (minutes) 27.0 1

Ziggs build

Full Ziggs build

Builds are not measured per opponent yet: this is what Ziggs builds on patch 26.19 against every opponent.

Runes

49.0% 253
50.2% 229
48.9% 47

Summoner Spells

49.4% 516
50.0% 30

Items

Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 44.0% 100
Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.45.8% 96
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.45.2% 84
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.47.2% 36
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.36.8% 19
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.35.3% 17

Skill Order

Q Bouncing Bomb Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. W Satchel Charge Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. E Hexplosive Minefield Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. R Mega Inferno Bomb Mega Inferno Bomb R Cost100 Cooldown120/95/70 Range5000 Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Max priority

Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage.› Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.› Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. 92.9% 53.8% 26

First 5 points

Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 60.0% 38.9% 18
Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 20.0% 50.0% 6
Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Satchel Charge W Satchel Charge W Cost80 Cooldown20/18/16/14/12 Range1000 Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. Hexplosive Minefield E Hexplosive Minefield E Cost70/80/90/100/110 Cooldown16 Range900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. Bouncing Bomb Q Bouncing Bomb Q Cost50/55/60/65/70 Cooldown6/5.5/5/4.5/4 Range850 Ziggs throws a bouncing bomb that deals magic damage. 20.0% 100.0% 6

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.