Lane
51.3% Win Rate
0.2% Pick Rate
26.9% Ban Rate
2.40 KDA
7.1 CS/min
505.4 Gold/min
957.5 DMG/min
39 Games

Rune Page

50.9% 1333 champions
Inspiration
Glacial Augment 0.0% 0.0% Glacial Augment Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Unsealed Spellbook 0.0% 0.0% Unsealed Spellbook Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
First Strike 70.4% 50.7% First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. Pick Rate70.4% Win Rate50.7% 1822 games
Contraptions
Hextech Flashtraption 0.1% 100.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. Pick Rate0.1% Win Rate100.0% 1 games
Magical Footwear 2.5% 57.8% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate2.5% Win Rate57.8% 45 games
Cash Back 97.5% 50.5% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate97.5% Win Rate50.5% 1776 games
Tomorrow
Triple Tonic 98.8% 50.8% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate98.8% Win Rate50.8% 1801 games
Time Warp Tonic 0.3% 60.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately. Pick Rate0.3% Win Rate60.0% 5 games
Biscuit Delivery 0.9% 31.2% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate0.9% Win Rate31.2% 16 games
Beyond
Cosmic Insight 56.6% 50.6% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate56.6% Win Rate50.6% 1031 games
Approach Velocity 0.1% 100.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.1% Win Rate100.0% 1 games
Jack Of All Trades 43.4% 50.6% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate43.4% Win Rate50.6% 790 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.6% 62.5% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate0.6% Win Rate62.5% 8 games
Presence of Mind 2.9% 60.5% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate2.9% Win Rate60.5% 38 games
Legend
Legend: Alacrity 0.2% 66.7% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate0.2% Win Rate66.7% 3 games
Legend: Haste 98.0% 50.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate98.0% Win Rate50.7% 1306 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 1.6% 57.1% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.6% Win Rate57.1% 21 games
Cut Down 96.3% 50.5% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate96.3% Win Rate50.5% 1284 games
Last Stand 0.5% 100.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate0.5% Win Rate100.0% 6 games
Stat Shards
Offense
Adaptive Force 93.4% 50.4% Adaptive Force Offense +9 Adaptive Force Pick Rate93.4% Win Rate50.4% 1701 games
Attack Speed 3.8% 55.7% Attack Speed Offense +10% Attack Speed Pick Rate3.8% Win Rate55.7% 70 games
Ability Haste 2.8% 51.0% Ability Haste Offense +8 Ability Haste Pick Rate2.8% Win Rate51.0% 51 games
Flex
Adaptive Force 99.7% 50.6% Adaptive Force Flex +9 Adaptive Force Pick Rate99.7% Win Rate50.6% 1817 games
Move Speed 0.3% 60.0% Move Speed Flex +2.5% Move Speed Pick Rate0.3% Win Rate60.0% 5 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 20.9% 49.1% Health Defense +65 Health Pick Rate20.9% Win Rate49.1% 381 games
Tenacity and Slow Resist 1.7% 67.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.7% Win Rate67.7% 31 games
Health Scaling 77.4% 50.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate77.4% Win Rate50.7% 1410 games

Skill Order

Q Razor Shuriken Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. W Living Shadow Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. E Shadow Slash Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. R Death Mark Death Mark R Cooldown120/110/100 Range625 Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

Max priority

Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. 97.8% 48.9% 223
Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. 1.8% 50.0% 4

First 5 points

Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. 56.0% 45.0% 140
Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. 38.8% 45.4% 97
Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. 5.2% 69.2% 13

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 0.0% 2 games order not measured
1st ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 33.3% 3 games
2nd ItemBastionbreakerBastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker
3rd ItemSerylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Serylda's Grudge 0.0% 1 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 0.0% 2 games order not measured
1st ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 33.3% 3 games
2nd ItemBastionbreakerBastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker
3rd ItemEdge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.Edge of Night 100.0% 1 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 0.0% 2 games order not measured
1st ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 33.3% 3 games
2nd ItemBastionbreakerBastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker
3rd ItemAxiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.Axiom Arc
Later Items situational, after the core
Serpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.100.0% 1
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.0.0% 1

Full Build Win Rate

60.1% with 6 completed items
All champions 57.9%
Difference (pp) +2.2
Scaling rank 3 / 8
Games reaching full build 20.3% (526)
Win rate by completed items
1
21.8% 55
2
37.4% 155
3
37.5% 413
4
45.6% 715
5
58.1% 702
6
60.1% 526

Hardest Matchups

WR Δ@15 n
Kai'Sa 56.7% +5.4 +1040 5

Easiest Matchups

WR Δ@15 n
Kai'Sa 56.7% +5.4 +1040 5

All matchups →