Zed

Zed ARAM Build

Runes, items and win rate Patch 26.21
All champion stats Counters Pro builds Best Zed players
43.4% Win Rate
7.1% Pick Rate
2.81 KDA
1.8 CS/min
746.5 Gold/min
1883.3 DMG/min
53 Games

Rune Page

46.2% 26 champions
Domination
Electrocute 67.9% 38.9% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate67.9% Win Rate38.9% 36 games
Dark Harvest 17.0% 44.4% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate17.0% Win Rate44.4% 9 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 2.8% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate2.8% Win Rate0.0% 1 games
Taste of Blood 27.8% 20.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate27.8% Win Rate20.0% 10 games
Sudden Impact 69.4% 48.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate69.4% Win Rate48.0% 25 games
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 100.0% 38.9% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate100.0% Win Rate38.9% 36 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 8.3% 0.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate8.3% Win Rate0.0% 3 games
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 91.7% 42.4% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate91.7% Win Rate42.4% 33 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 7.7% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate7.7% Win Rate0.0% 2 games
Presence of Mind 88.5% 52.2% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate88.5% Win Rate52.2% 23 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 7.7% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate7.7% Win Rate0.0% 2 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 92.3% 50.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate92.3% Win Rate50.0% 24 games
Cut Down 3.8% 0.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate3.8% Win Rate0.0% 1 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 97.2% 40.0% Adaptive Force Offense +9 Adaptive Force Pick Rate97.2% Win Rate40.0% 35 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 2.8% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate2.8% Win Rate0.0% 1 games
Flex
Adaptive Force 100.0% 38.9% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate38.9% 36 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 2.8% 0.0% Health Defense +65 Health Pick Rate2.8% Win Rate0.0% 1 games
Tenacity and Slow Resist 5.6% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate5.6% Win Rate0.0% 2 games
Health Scaling 91.7% 42.4% Health Scaling Defense +10-180 Health (based on level) Pick Rate91.7% Win Rate42.4% 33 games

Skill Order

Q Razor Shuriken Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. W Living Shadow Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. E Shadow Slash Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. R Death Mark Death Mark R Cooldown120/110/100 Range625 Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

Max priority

Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.› Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.› Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. 94.1% 45.8% 48

First 5 points

Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. 85.1% 47.5% 40
Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. 12.8% 16.7% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 45.9% 37 games order not measured
1st ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 64.3% 14 games
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2nd ItemAxiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.Axiom Arc 43.8% 16 games
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3rd ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 66.7% 6 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 45.9% 37 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 31.2% 16 games
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2nd ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 11.1% 9 games
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3rd ItemSerylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Serylda's Grudge 35.7% 14 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 45.9% 37 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 31.2% 16 games
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2nd ItemAxiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.Axiom Arc 43.8% 16 games
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3rd ItemSerylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Serylda's Grudge 35.7% 14 games
Later Items situational, after the core
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.60.0% 10
Serylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.20.0% 5
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.25.0% 4
EclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.100.0% 3
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.33.3% 3
Axiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.66.7% 3
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.50.0% 2
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.0.0% 1

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.