Zed

Zed ARAM Build

Runes, items and win rate Patch 26.17
All champion stats Counters Pro builds Best Zed players
52.5% Win Rate
6.6% Pick Rate
2.67 KDA
1.8 CS/min
726.0 Gold/min
1723.0 DMG/min
177 Games

Rune Page

50.7% 67 champions
Domination
Electrocute 61.0% 47.2% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate61.0% Win Rate47.2% 108 games
Dark Harvest 30.5% 57.4% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate30.5% Win Rate57.4% 54 games
Hail of Blades 0.6% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. Pick Rate0.6% Win Rate0.0% 1 games
Malice
Cheap Shot 0.9% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate0.9% Win Rate0.0% 1 games
Taste of Blood 38.0% 41.5% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate38.0% Win Rate41.5% 41 games
Sudden Impact 61.1% 51.5% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate61.1% Win Rate51.5% 66 games
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 100.0% 47.2% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate100.0% Win Rate47.2% 108 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 4.6% 20.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate4.6% Win Rate20.0% 5 games
Relentless Hunter 2.8% 33.3% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate2.8% Win Rate33.3% 3 games
Ultimate Hunter 92.6% 49.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate92.6% Win Rate49.0% 100 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 9.0% 33.3% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate9.0% Win Rate33.3% 6 games
Presence of Mind 83.6% 57.1% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate83.6% Win Rate57.1% 56 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 6.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate6.0% Win Rate0.0% 4 games
Legend: Bloodline 1.5% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate1.5% Win Rate0.0% 1 games
Combat
Coup de Grace 92.5% 54.8% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate92.5% Win Rate54.8% 62 games
Cut Down 7.5% 0.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate7.5% Win Rate0.0% 5 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 97.2% 48.6% Adaptive Force Offense +9 Adaptive Force Pick Rate97.2% Win Rate48.6% 105 games
Attack Speed 1.9% 0.0% Attack Speed Offense +10% Attack Speed Pick Rate1.9% Win Rate0.0% 2 games
Ability Haste 0.9% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.9% Win Rate0.0% 1 games
Flex
Adaptive Force 99.1% 47.7% Adaptive Force Flex +9 Adaptive Force Pick Rate99.1% Win Rate47.7% 107 games
Move Speed 0.9% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate0.9% Win Rate0.0% 1 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 2.8% 33.3% Health Defense +65 Health Pick Rate2.8% Win Rate33.3% 3 games
Tenacity and Slow Resist 1.9% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.9% Win Rate50.0% 2 games
Health Scaling 95.4% 47.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate95.4% Win Rate47.6% 103 games

Skill Order

Q Razor Shuriken Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. W Living Shadow Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. E Shadow Slash Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. R Death Mark Death Mark R Cooldown120/110/100 Range625 Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

Max priority

Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. 89.4% 57.0% 135
Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. 8.6% 53.8% 13
Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. 2.0% 33.3% 3

First 5 points

Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. 93.2% 54.7% 137
Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. 3.4% 20.0% 5
Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. 3.4% 40.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 54.9% 102 games order not measured
1st ItemAxiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.Axiom Arc 52.2% 46 games
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 48.7% 39 games
3rd ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 55.0% 20 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 54.9% 102 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 50.9% 57 games
2nd ItemAxiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.Axiom Arc 54.5% 44 games
3rd ItemSerylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Serylda's Grudge 57.1% 35 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 54.9% 102 games order not measured
1st ItemAxiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.Axiom Arc 52.2% 46 games
2nd ItemVoltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 68.4% 19 games
3rd ItemSerylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Serylda's Grudge 57.1% 35 games
Later Items situational, after the core
Serylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.76.5% 17
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.81.2% 16
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.60.0% 15
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.50.0% 6
EclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.60.0% 5
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.80.0% 5
Youmuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.75.0% 4
Serpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.50.0% 4

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.