Zac Fiddlesticks

Zac vs Fiddlesticks, Support

SUP Patch 26.18
See this matchup from Fiddlesticks's side Counters All champion stats
Lane

In Support, Zac wins 50.0% of the 2 games played against Fiddlesticks on this patch. Neither side has a clear edge in this matchup.

Only 2 games on this patch, so these numbers can still move.

Who wins

Zac 50.0% Adjusted: 41.0% Own average: 40.5% Difference: +0.5
-0.2 Matchup edge Games: 2
Fiddlesticks 50.0% Adjusted: 52.1% Own average: 52.3% Difference: -0.1

Laning phase

Every number below is shown from Zac's side: positive means Zac is ahead.

Zac Games
Gold difference at the end -1603 2
CS difference at the end -21.0 2
Solo kill difference -1.00 2
Turret plate difference -4.50 2
Level lead 0.00 2
Average game length (minutes) 28.7 2

Builds are not measured per opponent yet: this is what Zac builds on patch 26.18 against every opponent.

Runes

52.6% 331
45.7% 234
48.5% 198

Summoner Spells

50.1% 661
46.7% 199

Items

Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.47.5% 40
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.55.6% 27
Sunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.53.8% 26
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.54.2% 24
Solstice SleighSolstice Sleigh 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Going SleddingSlowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally.Active (4 charges)Places an Invisible Stealth Ward that grants vision.40.0% 20
Zeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.31.6% 19

Skill Order

Q Stretching Strikes Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. W Unstable Matter Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. E Elastic Slingshot Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. R Let's Bounce! Let's Bounce! R Cooldown120/105/90 Range300 Zac bounces four times, knocking up enemies hit and slowing them.

Max priority

Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. 84.1% 48.3% 58
Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. 13.0% 55.6% 9

First 5 points

Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. 68.8% 49.1% 53
Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. 22.1% 47.1% 17
Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Stretching Strikes Q Stretching Strikes Q Cooldown14/12.5/11/9.5/8 Range800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. Elastic Slingshot E Elastic Slingshot E Cooldown21/18/15/12/9 Range300 Zac attaches his arms to the ground and stretches back, launching himself forward. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. Unstable Matter W Unstable Matter W Cooldown5 Range350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. 9.1% 42.9% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.