Lane

In Mid, Yasuo wins 0.0% of the 2 games played against Fizz on this patch. The matchup favours Fizz.

Most played lane for this pair: Mid. Only 2 games on this patch, so these numbers can still move.

Who wins

Yasuo 0.0% Adjusted: 38.1% Own average: 40.0% Difference: -1.9
-1.2 Matchup edge Games: 2
Fizz 100.0% Adjusted: 56.7% Own average: 54.5% Difference: +2.2

Laning phase

Every number below is shown from Yasuo's side: positive means Yasuo is ahead.

Yasuo Games
Gold difference at 15 min -526 1
XP difference at 15 min -287 1
CS difference at 15 min +6.0 1
Kills minus deaths at 15 min -2.00 1
Gold difference at the end +113 2
CS difference at the end +74.5 2
Solo kill difference 0.00 2
Turret plate difference 0.00 2
Level lead -0.50 2
Average game length (minutes) 33.5 2

Yasuo build

Full Yasuo build

Builds are not measured per opponent yet: this is what Yasuo builds on patch 26.19 against every opponent.

Runes

38.0% 129
55.6% 27
66.7% 6

Summoner Spells

41.6% 101
37.5% 48

Items

Immortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.48.3% 120
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 47.4% 76
Blade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.40.9% 44
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.43.6% 39
Berserker's GreavesBerserker's Greaves 1100 +30% Attack Speed+45 Move Speed 48.1% 27
StormrazorStormrazor 3200 +50 Attack Damage+25% Attack Speed+25% Crit Chance EnergizedMoving and Attacking generates an Energized Attack.BoltYour Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.50.0% 26

Skill Order

Q Steel Tempest Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. W Wind Wall Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. E Sweeping Blade Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. R Last Breath Last Breath R Cooldown70/50/30 Range1400 Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

Max priority

Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.› Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.› Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. 88.9% 62.5% 8

First 5 points

Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Sweeping Blade E Sweeping Blade E Cooldown0.5/0.4/0.3/0.2/0.1 Range475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. Wind Wall W Wind Wall W Cooldown25/23/21/19/17 Range400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. Steel Tempest Q Steel Tempest Q Cooldown4 Range475 Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things. 81.8% 55.6% 9

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.