Lane

In Top, Warwick wins 40.0% of the 10 games played against Jayce on this patch. The matchup favours Jayce.

Most played lane for this pair: Top. Only 10 games on this patch, so these numbers can still move.

Who wins

Warwick 40.0% Adjusted: 53.5% Own average: 56.9% Difference: -3.4
-1.1 Matchup edge Games: 10
Jayce 60.0% Adjusted: 51.5% Own average: 49.4% Difference: +2.1

Laning phase

Every number below is shown from Warwick's side: positive means Warwick is ahead.

Warwick Games
Gold difference at 15 min -106 1
XP difference at 15 min +123 1
CS difference at 15 min -11.0 1
Kills minus deaths at 15 min -3.00 1
Gold difference at the end -254 10
CS difference at the end -16.9 10
Solo kill difference +0.90 10
Turret plate difference -2.50 10
Level lead 0.00 10
Average game length (minutes) 25.5 10

Warwick build

Full Warwick build

Builds are not measured per opponent yet: this is what Warwick builds on patch 26.17 against every opponent.

Runes

51.4% 518
56.7% 460
49.1% 110

Summoner Spells

50.4% 796
56.5% 370

Items

Blade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.53.2% 902
StridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.56.3% 609
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.52.5% 569
Kraken SlayerKraken Slayer 3000 +45 Attack Damage+40% Attack Speed+4% Move Speed Bring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.51.0% 435
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 52.9% 420
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.57.9% 375

Skill Order

Q Jaws of the Beast Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. W Blood Hunt Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. E Primal Howl Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. R Infinite Duress Infinite Duress R Cost100 Cooldown110/90/70 Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.

Max priority

Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. 65.1% 46.4% 69
Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. 31.1% 63.6% 33
Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. 3.8% 100.0% 4

First 5 points

Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. 64.6% 45.3% 64
Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. 28.3% 57.1% 28
Jaws of the Beast Q Jaws of the Beast Q Cost80/85/90/95/100 Cooldown8/7.5/7/6.5/6 Range365 Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. Primal Howl E Primal Howl E Cost40 Cooldown15/14/13/12/11 Range375 Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second. Blood Hunt W Blood Hunt W Cost55 Cooldown80/70/60/50/40 Range4000 Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple. 7.1% 57.1% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.