Lane

In Top, Volibear wins 33.3% of the 15 games played against Teemo on this patch. The matchup favours Teemo.

Most played lane for this pair: Top. Only 15 games on this patch, so these numbers can still move.

Who wins

Volibear 33.3% Adjusted: 44.5% Own average: 48.6% Difference: -4.2
-4.9 Matchup edge Games: 15
Teemo 66.7% Adjusted: 54.4% Own average: 49.7% Difference: +4.6

Laning phase

Every number below is shown from Volibear's side: positive means Volibear is ahead.

Volibear Games
Gold difference at 15 min -305 5
XP difference at 15 min -603 5
CS difference at 15 min -21.4 5
Kills minus deaths at 15 min 0.00 5
Gold difference at the end -2333 15
CS difference at the end -32.8 15
Solo kill difference -1.33 15
Turret plate difference -7.33 15
Level lead -0.67 15
Average game length (minutes) 27.2 15

Volibear build

Full Volibear build

Builds are not measured per opponent yet: this is what Volibear builds on patch 26.18 against every opponent.

Runes

45.5% 484
61.3% 191
46.3% 190

Summoner Spells

47.5% 733
50.7% 288

Items

Dusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.50.4% 965
Navori FlickerbladeNavori Flickerblade 2650 +40% Attack Speed+25% Crit Chance+4% Move Speed TranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.52.4% 613
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.47.6% 529
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.53.2% 496
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 51.5% 365
Statikk ShivStatikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.52.6% 308

Skill Order

Q Thundering Smash Thundering Smash Q Cost50 Cooldown12/11.5/11/10.5/10 Range300 Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks. W Frenzied Maul Frenzied Maul W Cost20/25/30/35/40 Cooldown5 Range325 Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. E Sky Splitter Sky Splitter E Cost50 Cooldown16 Range1200 Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. R Stormbringer Stormbringer R Cost100 Cooldown160/135/110 Range550 Volibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.

Max priority

Frenzied Maul W Frenzied Maul W Cost20/25/30/35/40 Cooldown5 Range325 Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. Thundering Smash Q Thundering Smash Q Cost50 Cooldown12/11.5/11/10.5/10 Range300 Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks. Sky Splitter E Sky Splitter E Cost50 Cooldown16 Range1200 Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. 71.7% 52.3% 86
Thundering Smash Q Thundering Smash Q Cost50 Cooldown12/11.5/11/10.5/10 Range300 Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks. Frenzied Maul W Frenzied Maul W Cost20/25/30/35/40 Cooldown5 Range325 Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. Sky Splitter E Sky Splitter E Cost50 Cooldown16 Range1200 Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. 20.8% 28.0% 25
Frenzied Maul W Frenzied Maul W Cost20/25/30/35/40 Cooldown5 Range325 Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. Sky Splitter E Sky Splitter E Cost50 Cooldown16 Range1200 Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. Thundering Smash Q Thundering Smash Q Cost50 Cooldown12/11.5/11/10.5/10 Range300 Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks. 7.5% 44.4% 9

First 5 points

Sky Splitter E Sky Splitter E Cost50 Cooldown16 Range1200 Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. Thundering Smash Q Thundering Smash Q Cost50 Cooldown12/11.5/11/10.5/10 Range300 Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks. Frenzied Maul W Frenzied Maul W Cost20/25/30/35/40 Cooldown5 Range325 Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. Frenzied Maul W Frenzied Maul W Cost20/25/30/35/40 Cooldown5 Range325 Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. Frenzied Maul W Frenzied Maul W Cost20/25/30/35/40 Cooldown5 Range325 Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. 72.3% 51.7% 60
Sky Splitter E Sky Splitter E Cost50 Cooldown16 Range1200 Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. Frenzied Maul W Frenzied Maul W Cost20/25/30/35/40 Cooldown5 Range325 Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. Thundering Smash Q Thundering Smash Q Cost50 Cooldown12/11.5/11/10.5/10 Range300 Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks. Thundering Smash Q Thundering Smash Q Cost50 Cooldown12/11.5/11/10.5/10 Range300 Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks. Thundering Smash Q Thundering Smash Q Cost50 Cooldown12/11.5/11/10.5/10 Range300 Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks. 14.5% 8.3% 12
Sky Splitter E Sky Splitter E Cost50 Cooldown16 Range1200 Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius. Frenzied Maul W Frenzied Maul W Cost20/25/30/35/40 Cooldown5 Range325 Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. Thundering Smash Q Thundering Smash Q Cost50 Cooldown12/11.5/11/10.5/10 Range300 Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks. Frenzied Maul W Frenzied Maul W Cost20/25/30/35/40 Cooldown5 Range325 Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. Frenzied Maul W Frenzied Maul W Cost20/25/30/35/40 Cooldown5 Range325 Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear. 13.3% 63.6% 11

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.