Lane
30.0% Win Rate
0.1% Pick Rate
15.6% Ban Rate
1.31 KDA
2.2 CS/min
331.3 Gold/min
691.7 DMG/min
10 Games

Rune Page

50.4% 722 champions
Sorcery
Summon Aery 2.7% 46.9% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate2.7% Win Rate46.9% 32 games
Arcane Comet 1.0% 8.3% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate1.0% Win Rate8.3% 12 games
Stormraider's Surge 0.2% 66.7% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.2% Win Rate66.7% 3 games
Deathfire Touch 95.0% 51.4% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate95.0% Win Rate51.4% 1141 games
Artifact
Axiom Arcanist 0.3% 33.3% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.3% Win Rate33.3% 3 games
Manaflow Band 99.5% 51.5% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate99.5% Win Rate51.5% 1135 games
Nimbus Cloak 0.3% 33.3% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.3% Win Rate33.3% 3 games
Excellence
Transcendence 60.4% 50.4% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate60.4% Win Rate50.4% 689 games
Celerity 39.0% 53.3% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate39.0% Win Rate53.3% 445 games
Absolute Focus 0.6% 42.9% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.6% Win Rate42.9% 7 games
Power
Scorch 94.6% 50.9% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate94.6% Win Rate50.9% 1079 games
Waterwalking 0.1% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.1% Win Rate0.0% 1 games
Gathering Storm 5.3% 62.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate5.3% Win Rate62.3% 61 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 97.1% 50.4% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate97.1% Win Rate50.4% 701 games
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 3.3% 58.3% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate3.3% Win Rate58.3% 24 games
Bone Plating 95.8% 49.9% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate95.8% Win Rate49.9% 692 games
Vitality
Overgrowth 1.1% 75.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate1.1% Win Rate75.0% 8 games
Revitalize 0.6% 75.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate0.6% Win Rate75.0% 4 games
Unflinching 2.1% 46.7% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate2.1% Win Rate46.7% 15 games
Stat Shards
Offense
Adaptive Force 3.9% 59.1% Adaptive Force Offense +9 Adaptive Force Pick Rate3.9% Win Rate59.1% 44 games
Attack Speed 95.4% 51.1% Attack Speed Offense +10% Attack Speed Pick Rate95.4% Win Rate51.1% 1088 games
Ability Haste 0.8% 55.6% Ability Haste Offense +8 Ability Haste Pick Rate0.8% Win Rate55.6% 9 games
Flex
Adaptive Force 78.4% 50.8% Adaptive Force Flex +9 Adaptive Force Pick Rate78.4% Win Rate50.8% 895 games
Move Speed 21.3% 53.1% Move Speed Flex +2.5% Move Speed Pick Rate21.3% Win Rate53.1% 243 games
Health Scaling 0.3% 100.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.3% Win Rate100.0% 3 games
Defense
Health 43.2% 53.1% Health Defense +65 Health Pick Rate43.2% Win Rate53.1% 493 games
Tenacity and Slow Resist 1.3% 53.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.3% Win Rate53.3% 15 games
Health Scaling 55.5% 50.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate55.5% Win Rate50.1% 633 games

Skill Order

Q Siphon Power Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. W Gravity Field Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. E Hextech Ray Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. R Arcane Storm Arcane Storm R Cost100 Cooldown120/100/80 Range700 Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

Max priority

Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 98.9% 57.8% 90

First 5 points

Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 57.4% 53.7% 54
Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 33.0% 61.3% 31
Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 9.6% 44.4% 9

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 0.0% 1 games
2nd ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 0.0% 1 games
2nd ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 0.0% 1 games
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass