Lane
52.7% Win Rate
4.2% Pick Rate
16.5% Ban Rate
2.42 KDA
7.5 CS/min
453.2 Gold/min
982.8 DMG/min
757 Games

Rune Page

49.5% 1435 champions
Sorcery
Summon Aery 2.7% 46.3% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate2.7% Win Rate46.3% 67 games
Arcane Comet 1.4% 27.3% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate1.4% Win Rate27.3% 33 games
Stormraider's Surge 0.2% 80.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.2% Win Rate80.0% 5 games
Deathfire Touch 94.3% 49.8% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate94.3% Win Rate49.8% 2303 games
Artifact
Axiom Arcanist 0.2% 20.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.2% Win Rate20.0% 5 games
Manaflow Band 99.5% 49.9% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate99.5% Win Rate49.9% 2292 games
Nimbus Cloak 0.3% 50.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.3% Win Rate50.0% 6 games
Excellence
Transcendence 60.6% 49.2% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate60.6% Win Rate49.2% 1395 games
Celerity 38.7% 50.5% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate38.7% Win Rate50.5% 891 games
Absolute Focus 0.7% 58.8% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.7% Win Rate58.8% 17 games
Power
Scorch 95.2% 49.5% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate95.2% Win Rate49.5% 2192 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.0% Win Rate0.0% 1 games
Gathering Storm 4.8% 55.5% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate4.8% Win Rate55.5% 110 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 95.8% 49.5% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate95.8% Win Rate49.5% 1375 games
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 2.9% 52.4% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate2.9% Win Rate52.4% 42 games
Bone Plating 96.1% 49.2% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate96.1% Win Rate49.2% 1379 games
Vitality
Overgrowth 2.0% 57.1% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate2.0% Win Rate57.1% 28 games
Revitalize 0.5% 57.1% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate0.5% Win Rate57.1% 7 games
Unflinching 2.7% 53.8% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate2.7% Win Rate53.8% 39 games
Stat Shards
Offense
Adaptive Force 4.3% 45.9% Adaptive Force Offense +9 Adaptive Force Pick Rate4.3% Win Rate45.9% 98 games
Attack Speed 94.9% 50.0% Attack Speed Offense +10% Attack Speed Pick Rate94.9% Win Rate50.0% 2186 games
Ability Haste 0.8% 47.4% Ability Haste Offense +8 Ability Haste Pick Rate0.8% Win Rate47.4% 19 games
Flex
Adaptive Force 78.6% 49.5% Adaptive Force Flex +9 Adaptive Force Pick Rate78.6% Win Rate49.5% 1810 games
Move Speed 21.2% 50.7% Move Speed Flex +2.5% Move Speed Pick Rate21.2% Win Rate50.7% 489 games
Health Scaling 0.2% 75.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.2% Win Rate75.0% 4 games
Defense
Health 44.2% 49.6% Health Defense +65 Health Pick Rate44.2% Win Rate49.6% 1018 games
Tenacity and Slow Resist 1.2% 57.1% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.2% Win Rate57.1% 28 games
Health Scaling 54.6% 49.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate54.6% Win Rate49.8% 1257 games

Skill Order

Q Siphon Power Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. W Gravity Field Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. E Hextech Ray Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. R Arcane Storm Arcane Storm R Cost100 Cooldown120/100/80 Range700 Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

Max priority

Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 99.4% 53.9% 180

First 5 points

Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 51.4% 50.5% 93
Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 38.1% 56.5% 69
Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 10.5% 52.6% 19

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 52.2% 46 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 55.8% 52 games
2nd ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 59.1% 22 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 57.9% 19 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 52.2% 46 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 55.8% 52 games
2nd ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 53.8% 13 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 57.9% 19 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 52.2% 46 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 55.8% 52 games
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 60.0% 5 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 57.9% 19 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.20.0% 10
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 50.0% 6
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.80.0% 5
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.80.0% 5
CryptbloomCryptbloom 3000 +75 Ability Power+30% Magic Penetration+20 Ability Haste Life from DeathWhen a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.0.0% 1
Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.0.0% 1

Full Build Win Rate

57.6% with 6 completed items
All champions 58.1%
Difference (pp) -0.5
Games reaching full build 3.5% (85)
Win rate by completed items
1
31.1% 90
2
39.1% 371
3
49.3% 810
4
55.4% 754
5
52.3% 306
6
57.6% 85

Best Duos

BOT · All Ranks

SUP

WR Δ n
Leona 58.7% +2.3 30
Thresh 55.9% +1.5 61
Veigar 45.6% +1.4 31
Nami 53.8% +1.3 58
Seraphine 53.5% +0.6 33

All duo partners →

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