Lane

In Jungle, Vi wins 50.0% of the 2 games played against Fiddlesticks on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 2 games on this patch, so these numbers can still move.

Who wins

Vi 50.0% Adjusted: 45.7% Own average: 45.5% Difference: +0.2
+0.5 Matchup edge Games: 2
Fiddlesticks 50.0% Adjusted: 46.5% Own average: 46.3% Difference: +0.2

Laning phase

Every number below is shown from Vi's side: positive means Vi is ahead.

Vi Games
Gold difference at 15 min -2522 1
XP difference at 15 min -1793 1
CS difference at 15 min -22.0 1
Kills minus deaths at 15 min 0.00 1
Gold difference at the end +2415 2
CS difference at the end +24.0 2
Solo kill difference +0.50 2
Turret plate difference +1.50 2
Level lead +1.00 2
Average game length (minutes) 29.0 2

Builds are not measured per opponent yet: this is what Vi builds on patch 26.21 against every opponent.

Runes

42.3% 71
51.9% 27
66.7% 6

Summoner Spells

45.5% 110
50.0% 2

Items

Trinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.42.9% 70
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.46.6% 58
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.50.0% 52
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 48.5% 33
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.53.8% 26
Guardian AngelGuardian Angel 3200 +55 Attack Damage+45 Armor RebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.62.5% 24

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.