Lane

In Mid, Vex wins 41.7% of the 12 games played against Mel on this patch. The matchup favours Mel.

Most played lane for this pair: Mid. Only 12 games on this patch, so these numbers can still move.

Who wins

Vex 41.7% Adjusted: 49.9% Own average: 52.4% Difference: -2.5
-3.2 Matchup edge Games: 12
Mel 58.3% Adjusted: 46.0% Own average: 42.3% Difference: +3.7

Laning phase

Every number below is shown from Vex's side: positive means Vex is ahead.

Vex Games
Gold difference at 15 min +610 4
XP difference at 15 min +591 4
CS difference at 15 min -13.8 4
Kills minus deaths at 15 min 0.00 4
Gold difference at the end -1705 12
CS difference at the end -14.9 12
Solo kill difference -1.75 12
Turret plate difference -2.75 12
Level lead -0.50 12
Average game length (minutes) 31.6 12

Builds are not measured per opponent yet: this is what Vex builds on patch 26.18 against every opponent.

Runes

52.5% 501
51.7% 60
53.7% 41

Summoner Spells

51.5% 515
55.1% 185

Items

Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 53.0% 557
Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.52.5% 543
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.54.8% 431
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.53.8% 275
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.53.1% 207
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.59.8% 132

Skill Order

Q Mistral Bolt Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. W Personal Space Personal Space W Cost75 Cooldown16/15/14/13/12 Range475 Gain a shield and damage nearby enemies. E Looming Darkness Looming Darkness E Cost70/80/90/100/110 Cooldown12 Range800 Summon a damaging and slowing zone that applies Gloom to enemies. R Shadow Surge Shadow Surge R Cost100 Cooldown140/120/100 Range2000 Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.

Max priority

Mistral Bolt Q Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. Personal Space W Personal Space W Cost75 Cooldown16/15/14/13/12 Range475 Gain a shield and damage nearby enemies. Looming Darkness E Looming Darkness E Cost70/80/90/100/110 Cooldown12 Range800 Summon a damaging and slowing zone that applies Gloom to enemies. 93.8% 48.9% 45
Mistral Bolt Q Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. Looming Darkness E Looming Darkness E Cost70/80/90/100/110 Cooldown12 Range800 Summon a damaging and slowing zone that applies Gloom to enemies. Personal Space W Personal Space W Cost75 Cooldown16/15/14/13/12 Range475 Gain a shield and damage nearby enemies. 6.2% 66.7% 3

First 5 points

Looming Darkness E Looming Darkness E Cost70/80/90/100/110 Cooldown12 Range800 Summon a damaging and slowing zone that applies Gloom to enemies. Mistral Bolt Q Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. Personal Space W Personal Space W Cost75 Cooldown16/15/14/13/12 Range475 Gain a shield and damage nearby enemies. Mistral Bolt Q Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. Mistral Bolt Q Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. 78.3% 50.0% 36
Personal Space W Personal Space W Cost75 Cooldown16/15/14/13/12 Range475 Gain a shield and damage nearby enemies. Looming Darkness E Looming Darkness E Cost70/80/90/100/110 Cooldown12 Range800 Summon a damaging and slowing zone that applies Gloom to enemies. Mistral Bolt Q Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. Mistral Bolt Q Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. Mistral Bolt Q Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. 10.9% 60.0% 5
Looming Darkness E Looming Darkness E Cost70/80/90/100/110 Cooldown12 Range800 Summon a damaging and slowing zone that applies Gloom to enemies. Personal Space W Personal Space W Cost75 Cooldown16/15/14/13/12 Range475 Gain a shield and damage nearby enemies. Mistral Bolt Q Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. Mistral Bolt Q Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. Mistral Bolt Q Mistral Bolt Q Cost45/50/55/60/65 Cooldown8/7/6/5/4 Range1200 Launch a damaging missile that accelerates mid-flight. 10.9% 40.0% 5

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.