
22.2% Win Rate
0.1% Pick Rate
6.8% Ban Rate
1.24 KDA
6.7 CS/min
404.5 Gold/min
835.5 DMG/min
18 Games
Rune Page
Heroism
4.6% 36.1%
Absorb Life Heroism Killing a target heals you.
84.8% 44.3%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
10.6% 47.6%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
90.4% 44.3%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.1% 100.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
9.5% 44.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
67.2% 44.3%
Coup de Grace Combat Deal more damage to low health enemy champions.
28.6% 43.4%
Cut Down Combat Deal more damage to high health enemy champions.
4.2% 51.5%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
0.5% 66.7%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.5% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
85.3% 44.2%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
1.6% 44.4%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
13.0% 46.7%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
95.5% 44.4%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
0.5% 33.3%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
3.1% 50.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
1.3% 40.0%
Adaptive Force Offense +9 Adaptive Force
98.7% 44.4%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
98.1% 44.3%
Adaptive Force Flex +9 Adaptive Force
1.6% 46.2%
Move Speed Flex +2.5% Move Speed
0.3% 50.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
25.9% 45.9%
Health Defense +65 Health
1.5% 66.7%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
72.5% 43.3%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st Item
Blade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.Blade of The Ruined King
› 2nd Item
Guinsoo's Rageblade 3000 +30 Attack Damage+30 Ability Power+25% Attack Speed WrathAttacks deal 30 bonus magic damage On-Hit.Seething StrikeAttacks grant 8% Attack Speed for 3 seconds. (stacks 4 times).While fully stacked, every third Attack applies On-Hit effects twice.Guinsoo's Rageblade
› 3rd Item
Terminus 3000 +30 Attack Damage+35% Attack Speed ShadowAttacks deal bonus magic damage On-Hit.JuxtapositionAlternate between Light and Dark Attacks against champions:Light Attacks grant Armor and Magic Resist for 5s.Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.Terminus
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st Item
Experimental Hexplate 3000 +40 Attack Damage+20% Attack Speed+450 Health HexchargedGain 30 Ultimate Ability Haste.OverdriveAfter casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.Experimental Hexplate
› 2nd Item
Essence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver
› 3rd Item
Fiendhunter Bolts 2650 +45% Attack Speed+25% Crit Chance+4% Move Speed Night VigilGain 30 Ultimate Ability Haste.Opening BarrageAfter casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.Fiendhunter Bolts
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st Item
Experimental Hexplate 3000 +40 Attack Damage+20% Attack Speed+450 Health HexchargedGain 30 Ultimate Ability Haste.OverdriveAfter casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.Experimental Hexplate
› 2nd Item
Essence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver
› 3rd Item
Stormrazor 3200 +50 Attack Damage+25% Attack Speed+25% Crit Chance EnergizedMoving and Attacking generates an Energized Attack.BoltYour Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.Stormrazor