
37.1% Win Rate
0.3% Pick Rate
6.5% Ban Rate
1.98 KDA
1.7 CS/min
386.7 Gold/min
806.8 DMG/min
70 Games
Rune Page
Heroism
0.2% 0.0%
Absorb Life Heroism Killing a target heals you.
85.5% 51.4%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
14.3% 45.9%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
91.0% 50.4%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
9.0% 52.2%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
25.9% 52.1%
Coup de Grace Combat Deal more damage to low health enemy champions.
71.1% 49.8%
Cut Down Combat Deal more damage to high health enemy champions.
3.0% 54.8%
Last Stand Combat Deal more damage to champions while you are low on health.
Artifact
97.3% 48.6%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
0.2% 100.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
0.3% 100.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
0.2% 100.0%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
1.0% 66.7%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
3.2% 30.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
0.2% 100.0%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.2% 0.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
97.6% 48.9%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
2.1% 71.4%
Adaptive Force Offense +9 Adaptive Force
97.9% 50.1%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
99.1% 50.5%
Adaptive Force Flex +9 Adaptive Force
0.7% 57.1%
Move Speed Flex +2.5% Move Speed
0.2% 50.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
90.2% 50.3%
Health Defense +65 Health
0.6% 50.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
9.2% 53.2%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 50.0% 2 games order not measured
1st Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 100.0% 1 games
› 2nd Item
Fiendhunter Bolts 2650 +45% Attack Speed+25% Crit Chance+4% Move Speed Night VigilGain 30 Ultimate Ability Haste.Opening BarrageAfter casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.Fiendhunter Bolts
› 3rd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 50.0% 2 games order not measured
1st Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 100.0% 1 games
› 2nd Item
Runaan's Hurricane 2650 +40% Attack Speed+25% Crit Chance+5% Move Speed Wind's FuryAttacks fire bolts at 2 additional enemies near the target.Each bolt deals physical damage and applies On-Hit effects.Runaan's Hurricane
› 3rd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 50.0% 2 games order not measured
1st Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 100.0% 1 games
› 2nd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
› 3rd Item
Runaan's Hurricane 2650 +40% Attack Speed+25% Crit Chance+5% Move Speed Wind's FuryAttacks fire bolts at 2 additional enemies near the target.Each bolt deals physical damage and applies On-Hit effects.Runaan's Hurricane
Later Items situational, after the core
Full Build Win Rate
68.6% with 6 completed items
All champions 57.9%
Difference (pp) +10.6
Games reaching full build 7.0% (105)
Win rate by completed items
125.8% 89
239.3% 272
345.3% 424
458.5% 357
564.4% 222
668.6% 105
Hardest Matchups
WR Δ@15 n
Easiest Matchups
WR Δ@15 n