
34.4% Win Rate
0.1% Pick Rate
5.9% Ban Rate
2.02 KDA
6.0 CS/min
468.3 Gold/min
840.0 DMG/min
32 Games
Rune Page
Heroism
0.1% 0.0%
Absorb Life Heroism Killing a target heals you.
85.5% 51.3%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
14.4% 55.1%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
93.2% 51.5%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
6.8% 56.6%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
24.7% 49.8%
Coup de Grace Combat Deal more damage to low health enemy champions.
74.1% 52.7%
Cut Down Combat Deal more damage to high health enemy champions.
1.1% 35.7%
Last Stand Combat Deal more damage to champions while you are low on health.
Artifact
98.1% 52.6%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
0.1% 0.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
0.8% 50.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
0.1% 0.0%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
0.8% 66.7%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
1.5% 58.3%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
0.1% 0.0%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.0% 0.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
98.5% 52.1%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
3.1% 60.5%
Adaptive Force Offense +9 Adaptive Force
96.9% 51.5%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
99.4% 51.9%
Adaptive Force Flex +9 Adaptive Force
0.6% 42.9%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
91.1% 51.6%
Health Defense +65 Health
0.7% 44.4%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
8.1% 54.5%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 33.3% 3 games order not measured
1st Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 50.0% 2 games
› 2nd Item
Fiendhunter Bolts 2650 +45% Attack Speed+25% Crit Chance+4% Move Speed Night VigilGain 30 Ultimate Ability Haste.Opening BarrageAfter casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.Fiendhunter Bolts 0.0% 1 games
› 3rd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 33.3% 3 games order not measured
1st Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 50.0% 2 games
› 2nd Item
Runaan's Hurricane 2650 +40% Attack Speed+25% Crit Chance+5% Move Speed Wind's FuryAttacks fire bolts at 2 additional enemies near the target.Each bolt deals physical damage and applies On-Hit effects.Runaan's Hurricane
› 3rd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 33.3% 3 games order not measured
1st Item
Yun Tal Wildarrows 3000 +50 Attack Damage+45% Attack Speed Practice Makes LethalOn-Attack, gain Critical Strike Chance permanently up to 25%.FlurryOn-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown).Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.Yun Tal Wildarrows
› 2nd Item
Runaan's Hurricane 2650 +40% Attack Speed+25% Crit Chance+5% Move Speed Wind's FuryAttacks fire bolts at 2 additional enemies near the target.Each bolt deals physical damage and applies On-Hit effects.Runaan's Hurricane
› 3rd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
Later Items situational, after the core
Full Build Win Rate
75.0% with 6 completed items
All champions 57.7%
Difference (pp) +17.3
Games reaching full build 6.8% (128)
Win rate by completed items
136.2% 105
237.7% 345
350.1% 547
452.7% 488
563.5% 244
675.0% 128