Teemo Aurora

Teemo vs Aurora, Mid

MID Patch 26.18
See this matchup from Aurora's side Counters All champion stats
Lane

In Mid, Teemo wins 100.0% of the 1 games played against Aurora on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Teemo 100.0% Adjusted: 53.0% Own average: 51.9% Difference: +1.2
-0.1 Matchup edge Games: 1
Aurora 0.0% Adjusted: 48.1% Own average: 49.3% Difference: -1.2

Laning phase

Every number below is shown from Teemo's side: positive means Teemo is ahead.

Teemo Games
Gold difference at 15 min +446 1
XP difference at 15 min -126 1
CS difference at 15 min -14.0 1
Kills minus deaths at 15 min +2.00 1
Gold difference at the end -1936 1
CS difference at the end -1.0 1
Solo kill difference -6.00 1
Turret plate difference -5.00 1
Level lead -3.00 1
Average game length (minutes) 30.9 1

Teemo build

Full Teemo build

Builds are not measured per opponent yet: this is what Teemo builds on patch 26.18 against every opponent.

Runes

53.2% 378
50.4% 278
48.2% 114

Summoner Spells

49.7% 855
56.6% 99

Items

Statikk ShivStatikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.50.0% 20
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 64.7% 17
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.68.8% 16
MalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.53.3% 15
Immortal PathImmortal Path 1000 +45 Move Speed+4% Omnivamp SlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Now and ForeverWhile above half Health, deal 4% increased damage.While below half Health, gain 12% increased healing, shielding, and regeneration.40.0% 5
Dusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.40.0% 5

Skill Order

Q Blinding Dart Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. W Move Quick Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. E Toxic Shot Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. R Noxious Trap Noxious Trap R Cost75/55/35 Cooldown0.25 Range600 Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

Max priority

Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. 65.1% 63.4% 41
Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. 28.6% 44.4% 18
Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. 6.3% 25.0% 4

First 5 points

Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. 56.5% 42.9% 35
Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. 32.3% 65.0% 20
Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. 11.3% 14.3% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.