
41.3% Win Rate
1.4% Pick Rate
1.1% Ban Rate
2.18 KDA
1.1 CS/min
309.1 Gold/min
503.3 DMG/min
126 Games
Rune Page
Strength
3.1% 33.3%
Demolish Strength Your third attack against turrets deals bonus damage.
4.2% 87.5%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
92.7% 51.1%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
4.2% 50.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
88.0% 52.1%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
7.8% 53.3%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
24.5% 53.2%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
27.6% 60.4%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
47.9% 46.7%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
80.0% 48.9%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.9% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
99.1% 49.1%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
10.4% 41.7%
Coup de Grace Combat Deal more damage to low health enemy champions.
1.7% 100.0%
Cut Down Combat Deal more damage to high health enemy champions.
7.8% 44.4%
Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
2.6% 80.0%
Adaptive Force Offense +9 Adaptive Force
96.4% 51.4%
Attack Speed Offense +10% Attack Speed
1.0% 50.0%
Ability Haste Offense +8 Ability Haste
Flex
1.6% 33.3%
Adaptive Force Flex +9 Adaptive Force
3.6% 57.1%
Move Speed Flex +2.5% Move Speed
94.8% 52.2%
Health Scaling Flex +10-180 Health (based on level)
Defense
21.4% 51.2%
Health Defense +65 Health
5.7% 63.6%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
72.9% 51.4%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 33.3% 3 games order not measured
1st Item
Heartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 50.0% 4 games
› 2nd Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 100.0% 1 games
› 3rd Item
Spirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 100.0% 1 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 33.3% 3 games order not measured
1st Item
Heartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 50.0% 4 games
› 2nd Item
Dusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn 0.0% 1 games
› 3rd Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 50.0% 2 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 33.3% 3 games order not measured
1st Item
Protoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 50.0% 2 games
› 2nd Item
Spirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 66.7% 3 games
› 3rd Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 50.0% 2 games