Syndra Teemo

Syndra vs Teemo, Mid

MID Patch 26.18
See this matchup from Teemo's side Counters All champion stats
Lane

In Mid, Syndra wins 100.0% of the 1 games played against Teemo on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Syndra 100.0% Adjusted: 52.1% Own average: 50.9% Difference: +1.2
+0.8 Matchup edge Games: 1
Teemo 0.0% Adjusted: 46.5% Own average: 47.6% Difference: -1.2

Laning phase

Every number below is shown from Syndra's side: positive means Syndra is ahead.

Syndra Games
Gold difference at the end +554 1
CS difference at the end -18.0 1
Solo kill difference 0.00 1
Turret plate difference 0.00 1
Level lead +1.00 1
Average game length (minutes) 29.1 1

Syndra build

Full Syndra build

Builds are not measured per opponent yet: this is what Syndra builds on patch 26.18 against every opponent.

Runes

49.5% 881
50.3% 596
53.9% 384

Summoner Spells

50.6% 2117
50.3% 179

Items

Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 51.6% 1138
Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.52.0% 840
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.51.5% 794
Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.47.7% 763
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.54.0% 609
Crimson LucidityCrimson Lucidity 900 +20 Ability Haste+45 Move Speed Ionian InsightGain 20 Summoner Spell Haste.Noxian HasteEmpowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds.Noxian Haste can only be triggered once per Ability cast.53.4% 451

Skill Order

Q Dark Sphere Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. W Force of Will Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. E Scatter the Weak Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. R Unleashed Power Unleashed Power R Cost100 Cooldown120/100/80 Range675 Syndra bombards an enemy Champion with all of her Dark Spheres.

Max priority

Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. 91.1% 53.4% 133
Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. 8.9% 46.2% 13

First 5 points

Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. 69.9% 50.9% 114
Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. 28.8% 57.4% 47

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.