Lane

In Mid, Syndra wins 59.1% of the 22 games played against Fizz on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Mid.

Who wins

Syndra 59.1% Adjusted: 52.4% Own average: 48.7% Difference: +3.7
+0.6 Matchup edge Games: 22
Fizz 40.9% Adjusted: 44.6% Own average: 46.7% Difference: -2.0

Laning phase

Every number below is shown from Syndra's side: positive means Syndra is ahead.

Syndra Games
Gold difference at 15 min -28 4
XP difference at 15 min +190 4
CS difference at 15 min -8.5 4
Kills minus deaths at 15 min -1.00 4
Gold difference at the end -280 22
CS difference at the end +11.9 22
Solo kill difference -1.32 22
Turret plate difference -2.27 22
Level lead +0.05 22
Average game length (minutes) 31.6 22

Syndra build

Full Syndra build

Builds are not measured per opponent yet: this is what Syndra builds on patch 26.18 against every opponent.

Runes

49.2% 398
45.8% 264
53.8% 184

Summoner Spells

49.6% 943
48.4% 93

Items

Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.48.1% 526
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.50.0% 490
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 47.8% 487
Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.48.5% 433
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.51.8% 392
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.50.2% 269

Skill Order

Q Dark Sphere Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. W Force of Will Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. E Scatter the Weak Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. R Unleashed Power Unleashed Power R Cost100 Cooldown120/100/80 Range675 Syndra bombards an enemy Champion with all of her Dark Spheres.

Max priority

Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. 91.1% 54.9% 51
Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. 8.9% 20.0% 5

First 5 points

Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. 61.5% 47.5% 40
Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. 36.9% 66.7% 24

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.