Lane

In Mid, Syndra wins 100.0% of the 2 games played against Ekko on this patch. The matchup favours Syndra.

Most played lane for this pair: Mid. Only 2 games on this patch, so these numbers can still move.

Who wins

Syndra 100.0% Adjusted: 59.5% Own average: 57.4% Difference: +2.0
+1.4 Matchup edge Games: 2
Ekko 0.0% Adjusted: 54.0% Own average: 56.7% Difference: -2.7

Laning phase

Every number below is shown from Syndra's side: positive means Syndra is ahead.

Syndra Games
Gold difference at the end +782 2
CS difference at the end +10.5 2
Solo kill difference 0.00 2
Turret plate difference +4.50 2
Level lead +0.50 2
Average game length (minutes) 27.3 2

Syndra build

Full Syndra build

Builds are not measured per opponent yet: this is what Syndra builds on patch 26.19 against every opponent.

Runes

51.9% 54
64.1% 39
51.3% 39

Summoner Spells

52.8% 159
76.9% 13

Items

Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.52.4% 103
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 57.1% 70
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.55.4% 65
Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.57.9% 57
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.69.6% 46
Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.56.8% 44

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.