Lane
40.0% Win Rate
0.1% Pick Rate
18.1% Ban Rate
1.62 KDA
8.1 CS/min
425.8 Gold/min
696.7 DMG/min
5 Games

Rune Page

48.9% 174 champions
Sorcery
Summon Aery 10.8% 57.7% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate10.8% Win Rate57.7% 52 games
Arcane Comet 55.6% 52.4% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate55.6% Win Rate52.4% 267 games
Stormraider's Surge 1.5% 85.7% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate1.5% Win Rate85.7% 7 games
Deathfire Touch 0.6% 66.7% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.6% Win Rate66.7% 3 games
Artifact
Axiom Arcanist 2.6% 85.7% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate2.6% Win Rate85.7% 7 games
Manaflow Band 97.4% 51.5% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate97.4% Win Rate51.5% 260 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 88.8% 52.7% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate88.8% Win Rate52.7% 237 games
Celerity 8.6% 52.2% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate8.6% Win Rate52.2% 23 games
Absolute Focus 2.6% 42.9% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate2.6% Win Rate42.9% 7 games
Power
Scorch 94.8% 52.6% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate94.8% Win Rate52.6% 253 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 5.2% 50.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate5.2% Win Rate50.0% 14 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 4.0% 85.7% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate4.0% Win Rate85.7% 7 games
Cash Back 24.1% 47.6% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate24.1% Win Rate47.6% 42 games
Tomorrow
Triple Tonic 89.7% 47.4% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate89.7% Win Rate47.4% 156 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 1.7% 100.0% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate1.7% Win Rate100.0% 3 games
Beyond
Cosmic Insight 75.3% 46.6% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate75.3% Win Rate46.6% 131 games
Approach Velocity 0.0% 0.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Jack Of All Trades 5.2% 66.7% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate5.2% Win Rate66.7% 9 games
Stat Shards
Offense
Adaptive Force 10.5% 35.7% Adaptive Force Offense +9 Adaptive Force Pick Rate10.5% Win Rate35.7% 28 games
Attack Speed 84.3% 53.8% Attack Speed Offense +10% Attack Speed Pick Rate84.3% Win Rate53.8% 225 games
Ability Haste 5.2% 64.3% Ability Haste Offense +8 Ability Haste Pick Rate5.2% Win Rate64.3% 14 games
Flex
Adaptive Force 82.4% 54.1% Adaptive Force Flex +9 Adaptive Force Pick Rate82.4% Win Rate54.1% 220 games
Move Speed 17.6% 44.7% Move Speed Flex +2.5% Move Speed Pick Rate17.6% Win Rate44.7% 47 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 85.8% 51.5% Health Defense +65 Health Pick Rate85.8% Win Rate51.5% 229 games
Tenacity and Slow Resist 1.1% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.1% Win Rate100.0% 3 games
Health Scaling 13.1% 54.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate13.1% Win Rate54.3% 35 games

Skill Order

Q Dark Sphere Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. W Force of Will Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. E Scatter the Weak Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. R Unleashed Power Unleashed Power R Cost100 Cooldown120/100/80 Range675 Syndra bombards an enemy Champion with all of her Dark Spheres.

Max priority

Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. 86.7% 53.8% 13

First 5 points

Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. 68.8% 45.5% 11
Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. 31.2% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge
2nd ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate
3rd ItemCryptbloomCryptbloom 3000 +75 Ability Power+30% Magic Penetration+20 Ability Haste Life from DeathWhen a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.Cryptbloom
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff