Lane
0.0% Win Rate
0.0% Pick Rate
0.6% Ban Rate
0.33 KDA
4.2 CS/min
244.4 Gold/min
404.3 DMG/min
1 Games

Rune Page

53.7% 257 champions
Sorcery
Summon Aery 93.4% 52.5% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate93.4% Win Rate52.5% 507 games
Arcane Comet 2.8% 80.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate2.8% Win Rate80.0% 15 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 1.2% 50.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.2% Win Rate50.0% 6 games
Manaflow Band 98.2% 52.2% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate98.2% Win Rate52.2% 498 games
Nimbus Cloak 0.6% 100.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.6% Win Rate100.0% 3 games
Excellence
Transcendence 45.4% 51.7% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate45.4% Win Rate51.7% 230 games
Celerity 53.6% 53.3% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate53.6% Win Rate53.3% 272 games
Absolute Focus 1.0% 40.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate1.0% Win Rate40.0% 5 games
Power
Scorch 22.5% 51.8% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate22.5% Win Rate51.8% 114 games
Waterwalking 0.2% 100.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.2% Win Rate100.0% 1 games
Gathering Storm 77.3% 52.6% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate77.3% Win Rate52.6% 392 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 2.3% 50.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate2.3% Win Rate50.0% 6 games
Shield Bash 1.2% 66.7% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate1.2% Win Rate66.7% 3 games
Resistance
Conditioning 72.4% 53.8% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate72.4% Win Rate53.8% 186 games
Second Wind 0.8% 50.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate0.8% Win Rate50.0% 2 games
Bone Plating 23.3% 53.3% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate23.3% Win Rate53.3% 60 games
Vitality
Overgrowth 0.8% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.8% Win Rate0.0% 2 games
Revitalize 98.1% 54.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate98.1% Win Rate54.0% 252 games
Unflinching 1.2% 66.7% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate1.2% Win Rate66.7% 3 games
Stat Shards
Offense
Adaptive Force 69.8% 54.0% Adaptive Force Offense +9 Adaptive Force Pick Rate69.8% Win Rate54.0% 354 games
Attack Speed 1.0% 60.0% Attack Speed Offense +10% Attack Speed Pick Rate1.0% Win Rate60.0% 5 games
Ability Haste 29.2% 48.6% Ability Haste Offense +8 Ability Haste Pick Rate29.2% Win Rate48.6% 148 games
Flex
Adaptive Force 48.5% 54.5% Adaptive Force Flex +9 Adaptive Force Pick Rate48.5% Win Rate54.5% 246 games
Move Speed 50.3% 51.4% Move Speed Flex +2.5% Move Speed Pick Rate50.3% Win Rate51.4% 255 games
Health Scaling 1.2% 16.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.2% Win Rate16.7% 6 games
Defense
Health 35.5% 52.2% Health Defense +65 Health Pick Rate35.5% Win Rate52.2% 180 games
Tenacity and Slow Resist 4.7% 54.2% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.7% Win Rate54.2% 24 games
Health Scaling 59.8% 52.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate59.8% Win Rate52.5% 303 games

Skill Order

Q Hymn of Valor Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. W Aria of Perseverance Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. E Song of Celerity Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. R Crescendo Crescendo R Cost100 Cooldown140/120/100 Range900 Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.

Max priority

Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. 66.7% 72.2% 18
Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. 29.6% 50.0% 8

First 5 points

Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. 51.3% 60.0% 20
Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. 43.6% 52.9% 17

Build Order

Percentages are the win rate of players who bought that item.
1st ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff
3rd ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari
1st ItemWinter's ApproachWinter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach
2nd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen
3rd ItemStaff of Flowing WaterStaff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Staff of Flowing Water
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
2nd ItemStaff of Flowing WaterStaff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Staff of Flowing Water
3rd ItemWinter's ApproachWinter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach