
0.0% Win Rate
0.0% Pick Rate
0.9% Ban Rate
1.00 KDA
4.9 CS/min
300.7 Gold/min
75.2 DMG/min
1 Games
Rune Page
Artifact
0.0% 0.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
99.7% 51.2%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
0.3% 0.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
39.6% 46.3%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
59.0% 54.5%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
1.3% 40.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
21.8% 54.9%
Scorch Power Your first damaging ability hit every 10s burns champions.
1.1% 50.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
77.1% 50.0%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
3.8% 66.7%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.6% 100.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
68.6% 46.7%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
1.9% 33.3%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
25.6% 57.5%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
0.0% 0.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
99.4% 49.7%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
0.0% 0.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
59.6% 50.0%
Adaptive Force Offense +9 Adaptive Force
0.8% 66.7%
Attack Speed Offense +10% Attack Speed
39.6% 52.3%
Ability Haste Offense +8 Ability Haste
Flex
40.2% 44.4%
Adaptive Force Flex +9 Adaptive Force
58.2% 55.7%
Move Speed Flex +2.5% Move Speed
1.6% 50.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
49.2% 55.7%
Health Defense +65 Health
2.1% 62.5%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
48.7% 45.9%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Moonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
› 2nd Item
Dawncore 2500 +45 Ability Power+16% Heal and Shield Power+100% Base Mana Regen First LightGain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.Dawncore
› 3rd Item
Redemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
1st Item
Echoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
› 2nd Item
Archangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff
› 3rd Item
Staff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Staff of Flowing Water
1st Item
Winter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach
› 2nd Item
Jak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean
› 3rd Item
Staff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Staff of Flowing Water