Lane
52.9% Win Rate
0.2% Pick Rate
0.7% Ban Rate
1.95 KDA
6.3 CS/min
369.2 Gold/min
834.8 DMG/min
34 Games

Rune Page

51.5% 266 champions
Resolve
Grasp of the Undying 75.0% 52.8% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate75.0% Win Rate52.8% 288 games
Aftershock 6.2% 54.2% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate6.2% Win Rate54.2% 24 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 0.7% 100.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.7% Win Rate100.0% 2 games
Font of Life 0.3% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.3% Win Rate0.0% 1 games
Shield Bash 99.0% 52.6% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate99.0% Win Rate52.6% 285 games
Resistance
Conditioning 87.2% 52.2% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate87.2% Win Rate52.2% 251 games
Second Wind 3.8% 63.6% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate3.8% Win Rate63.6% 11 games
Bone Plating 9.0% 53.8% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate9.0% Win Rate53.8% 26 games
Vitality
Overgrowth 89.2% 52.9% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate89.2% Win Rate52.9% 257 games
Revitalize 1.0% 66.7% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate1.0% Win Rate66.7% 3 games
Unflinching 9.7% 50.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate9.7% Win Rate50.0% 28 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 96.2% 52.3% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate96.2% Win Rate52.3% 256 games
Cash Back 1.9% 20.0% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate1.9% Win Rate20.0% 5 games
Tomorrow
Triple Tonic 0.4% 0.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate0.4% Win Rate0.0% 1 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 1.9% 40.0% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate1.9% Win Rate40.0% 5 games
Beyond
Cosmic Insight 18.4% 44.9% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate18.4% Win Rate44.9% 49 games
Approach Velocity 80.8% 53.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate80.8% Win Rate53.0% 215 games
Jack Of All Trades 0.4% 100.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate0.4% Win Rate100.0% 1 games
Stat Shards
Offense
Adaptive Force 15.6% 55.6% Adaptive Force Offense +9 Adaptive Force Pick Rate15.6% Win Rate55.6% 45 games
Attack Speed 12.5% 38.9% Attack Speed Offense +10% Attack Speed Pick Rate12.5% Win Rate38.9% 36 games
Ability Haste 71.9% 54.6% Ability Haste Offense +8 Ability Haste Pick Rate71.9% Win Rate54.6% 207 games
Flex
Adaptive Force 6.2% 33.3% Adaptive Force Flex +9 Adaptive Force Pick Rate6.2% Win Rate33.3% 18 games
Move Speed 2.1% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate2.1% Win Rate50.0% 6 games
Health Scaling 91.7% 54.2% Health Scaling Flex +10-180 Health (based on level) Pick Rate91.7% Win Rate54.2% 264 games
Defense
Health 22.9% 51.5% Health Defense +65 Health Pick Rate22.9% Win Rate51.5% 66 games
Tenacity and Slow Resist 4.2% 75.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.2% Win Rate75.0% 12 games
Health Scaling 72.9% 51.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate72.9% Win Rate51.9% 210 games

Skill Order

Q Shattered Earth / Upheaval Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. W Seismic Bastion Seismic Bastion W Cost60/65/70/75/80 Cooldown10/9/8/7/6 Range700 Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes. E Ixtal's Impact Ixtal's Impact E Cost50/55/60/65/70 Cooldown22/21/20/19/18 Range1700 Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them. R Impale Impale R Cost100 Cooldown120/105/90 Range625 Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.

Max priority

Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. Seismic Bastion W Seismic Bastion W Cost60/65/70/75/80 Cooldown10/9/8/7/6 Range700 Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes. Ixtal's Impact E Ixtal's Impact E Cost50/55/60/65/70 Cooldown22/21/20/19/18 Range1700 Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them. 100.0% 63.2% 19

First 5 points

Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. Seismic Bastion W Seismic Bastion W Cost60/65/70/75/80 Cooldown10/9/8/7/6 Range700 Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes. Ixtal's Impact E Ixtal's Impact E Cost50/55/60/65/70 Cooldown22/21/20/19/18 Range1700 Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them. Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. 76.0% 52.6% 19
Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. Ixtal's Impact E Ixtal's Impact E Cost50/55/60/65/70 Cooldown22/21/20/19/18 Range1700 Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them. Seismic Bastion W Seismic Bastion W Cost60/65/70/75/80 Cooldown10/9/8/7/6 Range700 Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes. Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. Shattered Earth / Upheaval Q Shattered Earth / Upheaval Q Cost30 Cooldown8/6.75/5.5/4.25/3 Range400 Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile. 20.0% 20.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 100.0% 1 games order not measured
1st ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness
2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 100.0% 1 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 100.0% 1 games
2nd ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 100.0% 1 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 100.0% 1 games
2nd ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 100.0% 1 games
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 100.0% 1 games
Later Items situational, after the core
Unending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.100.0% 1