Lane

In Support, Seraphine wins 54.3% of the 70 games played against Bard on this patch. The matchup favours Seraphine.

Most played lane for this pair: Support.

Who wins

Seraphine 54.3% Adjusted: 52.7% Own average: 49.8% Difference: +2.8
+1.7 Matchup edge Games: 70
Bard 45.7% Adjusted: 47.1% Own average: 49.6% Difference: -2.5

Laning phase

Every number below is shown from Seraphine's side: positive means Seraphine is ahead.

Seraphine Games
Gold difference at 15 min +309 10
XP difference at 15 min +262 10
CS difference at 15 min +6.3 10
Kills minus deaths at 15 min +0.40 10
Gold difference at the end -39 70
CS difference at the end +7.0 70
Solo kill difference -0.10 70
Turret plate difference +2.39 70
Level lead +0.19 70
Average game length (minutes) 26.7 70

Seraphine build

Full Seraphine build

Builds are not measured per opponent yet: this is what Seraphine builds on patch 26.19 against every opponent.

Runes

49.3% 1104
52.5% 436
49.0% 357

Summoner Spells

50.7% 1845
46.4% 358

Items

Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.51.8% 1885
Echoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.50.8% 1366
Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.50.3% 1230
Dream MakerDream Maker 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Dream MakerHealing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges)Places an Invisible Stealth Ward that grants vision.52.0% 1142
Imperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.49.5% 782
Diadem of SongsDiadem of Songs 2250 +200 Health+8% Heal and Shield Power+1000 Mana+100% Base Mana Regen HarmonyGain % Heal and Shield Power.ConsonanceWhile you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion.51.7% 775

Skill Order

Q High Note High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. W Surround Sound Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. E Beat Drop Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. R Encore Encore R Cost100 Cooldown160/140/120 Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Max priority

High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area.› Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.› Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. 54.2% 48.4% 64
High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area.› Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line.› Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. 32.2% 52.6% 38
Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.› High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area.› Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. 13.6% 50.0% 16

First 5 points

High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 75.0% 45.0% 129
Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 17.4% 56.7% 30
High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 7.6% 30.8% 13

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.