Seraphine

Seraphine Counters

All Lanes Patch 26.17
All champion statsDuos Pro builds Best Seraphine players
Lane

Seraphine struggles most against Tristana, Yunara, Hwei. Seraphine performs best against Mel, Soraka, Zyra.

Seraphine wins 50.7% of 3270 games in this lane. Δ is measured against that number. Matchups with at least 20 games are listed.

Every matchup

48 matchups
# Opponent WR Δ @15 GD n
1 Tristana 40.9% -9.8 -3336 -3336 342 Yunara 42.6% -8.1 -3320 -3320 313 Hwei 42.4% -8.3 -1743 -1743 224 Swain 43.7% -7.0 -134 -215 435 Zeri 48.0% -2.7 -3843 -3843 216 Thresh 43.2% -7.5 +69 +256 1697 Twitch 46.4% -4.3 -1284 -1284 218 Sylas 47.3% -3.4 -652 -652 249 Rell 44.9% -5.8 +154 +154 5210 Leona 44.9% -5.8 +393 +374 8111 Braum 46.4% -4.3 -38 +161 4912 Milio 47.0% -3.7 +26 +492 10313 Xerath 50.5% -0.2 -229 -1338 2214 Bard 47.7% -3.0 -179 -179 8015 Pantheon 48.5% -2.2 -406 -193 4116 Alistar 46.3% -4.4 +446 +446 4717 Blitzcrank 47.3% -3.4 +366 +538 7918 Vel'Koz 50.4% -0.3 -265 -390 3619 Jinx 50.3% -0.4 -1785 -1785 5620 Zoe 49.7% -1.0 -349 -349 2921 Tahm Kench 49.7% -1.1 -35 +120 2322 Senna 51.5% +0.8 -421 -1168 7923 Jhin 51.4% +0.7 +498 -1166 5024 Morgana 51.0% +0.3 -23 -218 4125 Pyke 52.0% +1.3 -91 -910 7426 Zilean 51.0% +0.3 +165 +165 3727 Poppy 52.0% +1.3 -349 -349 2428 Caitlyn 51.5% +0.8 -208 -340 4429 Lucian 53.7% +3.0 -1700 -1700 2230 Nautilus 50.7% 0.0 +245 +394 14031 Camille 52.3% +1.6 -418 -418 3732 Rakan 50.9% +0.2 +408 +563 4733 Sona 52.2% +1.5 +166 +314 6434 Ashe 51.9% +1.2 +609 -218 2635 Viktor 53.8% +3.1 -637 -637 3336 Kai'Sa 55.5% +4.8 -1456 -1456 5637 Nami 52.8% +2.1 +294 +458 16538 Lulu 52.2% +1.5 +439 +722 17539 Maokai 52.0% +1.3 +1014 +1014 2440 Karma 54.4% +3.7 -36 +309 11341 Yuumi 54.6% +3.9 +122 +763 6542 Ezreal 56.8% +6.1 -663 -663 3843 Brand 55.8% +5.1 +43 +119 2544 Janna 54.0% +3.3 +371 +796 7945 Lux 58.3% +7.6 -185 -516 9646 Zyra 56.5% +5.8 -270 +438 3347 Soraka 55.5% +4.8 +125 +930 8348 Mel 61.7% +11.0 -375 -655 35

How this list is ranked

Rows are not sorted by raw win rate. Three corrections are applied: the champion's own average is subtracted, so a weak champion does not look bad in every matchup; small samples are pulled towards that average, so a lucky 17 game matchup cannot reach the top; and the lane gold, CS and kill differences are added to the score, because they measure the two laners against each other without the noise of the other eight players.