Lane

In Top, Sejuani wins 50.0% of the 2 games played against Sett on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 2 games on this patch, so these numbers can still move.

Who wins

Sejuani 50.0% Adjusted: 44.2% Own average: 43.9% Difference: +0.3
-0.2 Matchup edge Games: 2
Sett 50.0% Adjusted: 49.1% Own average: 49.0% Difference: 0.0

Laning phase

Every number below is shown from Sejuani's side: positive means Sejuani is ahead.

Sejuani Games
Gold difference at the end -1528 2
CS difference at the end -32.5 2
Solo kill difference -1.50 2
Turret plate difference +1.00 2
Level lead -0.50 2
Average game length (minutes) 22.4 2

Sejuani build

Full Sejuani build

Builds are not measured per opponent yet: this is what Sejuani builds on patch 26.19 against every opponent.

Runes

56.0% 116
65.8% 38
47.1% 17

Summoner Spells

55.4% 177
41.7% 24

Items

HeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.59.1% 132
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.56.8% 111
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 54.3% 81
Unending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.59.2% 76
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.51.9% 52
Kaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.60.8% 51

Skill Order

Q Arctic Assault Arctic Assault Q Cost60/65/70/75/80 Cooldown18/16.5/15/13.5/12 Range650 Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion. W Winter's Wrath Winter's Wrath W Cost60 Cooldown9/8/7/6/5 Range600 Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks. E Permafrost Permafrost E Cost20 Cooldown1.5 Range560 Sejuani freezes and stuns an enemy champion that has maximum Frost stacks. R Glacial Prison Glacial Prison R Cost100 Cooldown120/105/90 Range1300 Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.

Max priority

Winter's Wrath W Winter's Wrath W Cost60 Cooldown9/8/7/6/5 Range600 Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks.› Arctic Assault Q Arctic Assault Q Cost60/65/70/75/80 Cooldown18/16.5/15/13.5/12 Range650 Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.› Permafrost E Permafrost E Cost20 Cooldown1.5 Range560 Sejuani freezes and stuns an enemy champion that has maximum Frost stacks. 91.7% 54.5% 11

First 5 points

Permafrost E Permafrost E Cost20 Cooldown1.5 Range560 Sejuani freezes and stuns an enemy champion that has maximum Frost stacks. Winter's Wrath W Winter's Wrath W Cost60 Cooldown9/8/7/6/5 Range600 Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks. Arctic Assault Q Arctic Assault Q Cost60/65/70/75/80 Cooldown18/16.5/15/13.5/12 Range650 Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion. Winter's Wrath W Winter's Wrath W Cost60 Cooldown9/8/7/6/5 Range600 Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks. Winter's Wrath W Winter's Wrath W Cost60 Cooldown9/8/7/6/5 Range600 Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks. 78.6% 63.6% 11

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.