Lane

In ADC, Samira wins 100.0% of the 1 games played against Teemo on this patch. The matchup favours Samira.

Most played lane for this pair: ADC. Only 1 games on this patch, so these numbers can still move.

Who wins

Samira 100.0% Adjusted: 49.3% Own average: 48.1% Difference: +1.3
+1.0 Matchup edge Games: 1
Teemo 0.0% Adjusted: 63.6% Own average: 65.2% Difference: -1.6

Laning phase

Every number below is shown from Samira's side: positive means Samira is ahead.

Samira Games
Gold difference at the end +2784 1
CS difference at the end +39.0 1
Solo kill difference 0.00 1
Turret plate difference +5.00 1
Level lead +2.00 1
Average game length (minutes) 15.2 1

Samira build

Full Samira build

Builds are not measured per opponent yet: this is what Samira builds on patch 26.18 against every opponent.

Runes

47.5% 579
53.1% 147
45.2% 135

Summoner Spells

48.7% 635
49.6% 133

Items

The CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.48.3% 845
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 51.4% 753
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.55.0% 442
Immortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.60.9% 340
BloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.60.2% 133
Mortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.66.7% 102

Skill Order

Q Flair Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. W Blade Whirl Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. E Wild Rush Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. R Inferno Trigger Inferno Trigger R Cooldown5 Range600 Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.

Max priority

Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. 100.0% 60.7% 61

First 5 points

Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. 92.9% 53.2% 79
Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. 3.5% 66.7% 3
Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Blade Whirl W Blade Whirl W Cost60 Cooldown30/28/26/24/22 Range325 Samira slashes around her, damaging enemies and destroying enemy missiles. Wild Rush E Wild Rush E Cost40 Cooldown20/18/16/14/12 Range600 Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. Flair Q Flair Q Cost30 Cooldown6/5/4/3/2 Range950 Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion. 3.5% 33.3% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.