Lane

In Support, Rumble wins 0.0% of the 1 games played against Rell on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Support. Only 1 games on this patch, so these numbers can still move.

Who wins

Rumble 0.0% Adjusted: 48.8% Own average: 50.0% Difference: -1.2
-0.7 Matchup edge Games: 1
Rell 100.0% Adjusted: 51.2% Own average: 50.0% Difference: +1.2

Laning phase

Every number below is shown from Rumble's side: positive means Rumble is ahead.

Rumble Games
Gold difference at the end +913 1
CS difference at the end -14.0 1
Solo kill difference 0.00 1
Turret plate difference +2.00 1
Level lead 0.00 1
Average game length (minutes) 25.2 1

Rumble build

Full Rumble build

Builds are not measured per opponent yet: this is what Rumble builds on patch 26.19 against every opponent.

Runes

40.9% 44
58.8% 17
60.0% 5

Summoner Spells

51.7% 58
36.0% 25

Items

Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.50.6% 83
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 44.4% 36
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.65.7% 35
Bloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).44.8% 29
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.48.1% 27
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.46.2% 26

Other Rumble matchups

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.